Graduate student in George Mason University’s Jimmy and Rosalynn Carter School for Peace and Conflict Resolution.
Ms. Rosso is developing research on causal patterns in U.S. mass violence (USMV) in order to develop effective preventative measures that can be incorporated into social structures nationwide, with attention at the grassroots, community level.
Parameters of this research are as follows:
U.S. Mass Violence is the preferred term for the focus of this research, not mass shootings. Specific definition of this particular strand of violence, which includes shootings, stabbings, automotive attacks, and bombings, is provided below.
Prevention of new incidents is the objective. While research shows that profiling is an inadequate means of prevention, the theory based on research conducted so far is that there’s enough correlation among incidents to direct us to systemic issues that can be addressed to reduce triggers.
While they may be mitigating factors in factions of incidents, mental illness, media influence, and gun legislation are not the focus of this research. There are large enough percentages of incidents where these factors are not causal to warrant focusing attention on factors more consistently found across incidents.
Current research efforts are focusing on systemic quarks, glitches in the social system that cumulatively create a cascade of triggers that eventually drive individuals to commit such extreme acts.
Scholarly, thoughtful feedback and research connections are welcomed.
U.S. Mass Violence (USMV) Defined:
Incidents in which the intended consequence was large scale (4 or more) harm or destruction to human lives randomly or semi-randomly, not isolated to a single family or specific and limited personal relations, regardless of the number of actual deaths. Violent attack perpetrated by a non-terrorist, non-gang member, non-group-organized individual or individuals (less than 4) in a space occupied by multiple numbers of citizens, where there is a great risk of “bystanders” being injured, intentionally or not, as a result of the violence. An attack by individual(s) on a sector of society. Points of individual violent conflict with society.
A Key Distinction between Recruiter and Recruited in Violent Extremism
The following is a paper I wrote (unpublished) for a university course back in 2022. In it I outline multiple variations of social isolation, both personal and group based, as well as influenced by a variety of factors, including identity, social dynamics, neuro-cognition, and circumstances. This paper was my first foray into focusing on the role of social isolation in radicalization and motivation toward violent behavior, either within lone acts (single actor/live shooter/attacker) or group activities (extremism, terrorism, cults). At the time, my focus was on the role of social isolation in making individuals vulnerable to radicalization and violent actions. As I’ve re-examined this paper over the years, I’ve expanded on and refined this important area of inquiry.
In 2024, I was working with a colleague on trying to model how social isolation plays a role in radicalization toward violent extremism. As I delved into defining and outlining social isolation for our project, I looked back on the paper above. While that paper provided a basis for identifying societal and individual traits and circumstances to include in our model, I also recognized that something was missing. Social isolation is both a vulnerability, which the earlier paper addresses, and a weapon, which I had not previously identified.
As I worked through describing this to my colleague, it seemed to me to be well defined by the term controlled isolation. Controlled isolation is when a person or people use manipulative controls to socially, financially, and/or emotionally isolate individuals from other sources of social support or resources. This control is intended to gain allegiance from the intended target, and further be able to manipulate them into performing actions to the benefit of the controlling individual. Cult activities and patterns will help you understand the concept of controlled isolation: restricting exposure to contradicting narratives, controlling daily behavior and routines, isolating individuals from their families and friends, undercutting their self confidence, applying peer pressure and threats of social ostracization (a form of social isolation), among others.
As Gonzalez et al describe in their paper on psychological manipulation in violent radicalization, “Manipulation is contemplated as something subtle, imperceptible, and gradual without the application of violence or force. Defined in this way, individuals are unaware of the manipulation, which undermines their volitional capacity (43).” There’s a controlled isolation through the psychological and emotional control of identity, media and literature exposure, and behavior. Perpetrators engaging in socially isolating recruits rely on a cyclical pattern of preying on those already experiencing circumstantial and identity isolation (my earliest definitions of social isolation), and then further entrenching them in the group’s mindset and allegiance through controlled isolation:
Reliance on the social circle for identity and acceptance
Shame, guilt, peer pressure to suppress any individualism
Financial reliance
Welfare reliance
Increasing distrust of others
Recognizing and better understanding these dynamics is important for developing programs and policies for preventing and intervening in radicalization. From a judicial perspective, not acknowledging a distinction makes prosecution of manipulators incredibly difficult, as the traditional perception of cults and extremist groups can appear to outsiders, and be argued by manipulators, to be one where the individuals recruited acted on their own volition, voluntarily. They believed in the movement, were one of them, and are now turning against the group that was trying to be there for them. This blurs the lines for outsiders between leaders of movements and followers/recruits. When viewed from the lens of manipulator (recruiter) and controlled (recruited), these two groups require significantly different approaches to deterrence, prevention, and deradicalization.
As I reflect back on my early paper and the research I have done since, I am updating my term controlled isolation to manipulated isolation, to further drive home the relationship and dynamic between the recruiters and the recruited. Recruited individuals who choose to move away from the group identity and dynamics should not only have available resources for deradicalization and disengagement, but should have recourse for legal protection and assistance. This new term manipulated isolation is a step in the direction of bringing more awareness to the dynamics of manipulation and the need to recognize and address separately the two distinct parties involved.
Citation
González I, Moyano M, Lobato RM and Trujillo HM (2022). Evidence of Psychological Manipulation in the Process of Violent Radicalization: An Investigation of the 17-A Cell. Front. Psychiatry 13:789051. doi: 10.3389/fpsyt.2022.789051
As political divisions and extremist rhetoric continue to escalate across America, we find ourselves rehashing the same debates and battles that have plagued our nation for over a century. From arguments about “woke” versus “traditional” values to clashes between elite and working-class perspectives, these conflicts seem to echo something much deeper in our national psyche. What if the roots of today’s extremism aren’t just about contemporary grievances, but stem from unhealed collective trauma dating back to the Civil War?
Recent research suggests that social disconnection—the feeling of being isolated or excluded from one’s community—serves as both a consequence of historical trauma and a pathway to extremist vulnerability. When people feel cut off from meaningful social connections, they become prime targets for extremist groups that offer belonging, identity, and purpose. This psychological vulnerability, combined with cognitive impairments that result from social isolation, creates a perfect storm for radicalization. Extremist recruiters, from ISIS to domestic terrorist organizations, have long understood this dynamic and specifically target individuals seeking a place to belong.
The aftermath of the American Civil War provides a compelling case study for understanding how collective trauma creates lasting social disconnection. Confederate veterans returning home found not just physical destruction—with Southern wealth decreased by 60 percent and farm machinery ruined—but a complete upheaval of their social order and worldview. Archival evidence from asylum records reveals the psychological toll: over half the residents of one Indiana Civil War veterans’ home either attempted or completed suicide. The trauma wasn’t limited to immediate physical and economic devastation; it fundamentally shattered assumptions about the world being safe, predictable, and meaningful.
In response to this collective trauma and social disconnection, the white South developed the “Lost Cause” narrative—a meaning-making story that helped process grief and loss while maintaining group identity. Organizations like the United Confederate Veterans claimed over 1,500 local camps by 1904, providing community and belonging for those feeling isolated by defeat and Reconstruction policies. While often viewed simply as historical revisionism, the Lost Cause also functioned as a trauma response that created in-group solidarity against a perceived threatening out-group. This narrative framework, passed down through generations, established patterns of thinking about victimhood, injustice, and collective identity that persist today.
The transmission of trauma-informed worldviews across generations helps explain why certain communities remain vulnerable to extremist messaging decades or even centuries after the original traumatic events. When current realities feel disconnected or threatening, people often turn to nostalgic narratives about a “golden age” that was supposedly taken from them. This psychological pattern—looking backward to a mythical better time while framing current conditions as the result of out-group persecution—forms the foundation of many extremist ideologies, from historical fascist movements to contemporary far-right groups.
Traditional counter-terrorism approaches often focus primarily on ideology and security measures, treating extremism as a problem of wrong thinking rather than addressing the underlying psychological drivers. However, trauma-informed alternatives used successfully in other post-conflict settings suggest different possibilities. These approaches emphasize healing collective wounds, rebuilding social connections, and creating inclusive processes that acknowledge the legitimate grievances and trauma experienced by all sides of historical conflicts.
Moving forward requires recognizing that lasting peace and reduced extremism cannot be achieved simply by defeating “wrong” ideologies or proving someone “right.” Instead, we need approaches that treat the entire nation as part of a larger story of shared trauma experienced in different ways by different communities. This doesn’t mean excusing harmful ideologies or actions, but rather understanding that healing long-standing divisions requires addressing the social disconnection and unprocessed collective trauma that make communities vulnerable to extremist recruitment. Only by breaking this cycle of inherited trauma can we hope to build a more unified and resilient democracy.
Understanding Social Isolation as Risk toward Potential for Emergence of U.S. School-Based Mass Violence
Problem Statement
Studies of mass violence at educational campuses have been increasing over the past few decades as cases continue to increase in frequency as well as death and injury rates. After numerous studies, databases, and analyses, the Federal Bureau of Investigation (FBI) has determined “There is no one demographic profile of an active shooter.” (Addressing the Problem of the Active Shooter, n.d.) While much has been learned from these studies—‘close-to-boom’[1] pre-attack warning signs; active-shooter safety measures for students and staff; potential intervention methods for identified attackers—much is still left unknown for what conditions lead to the occurrence of these cases, why they continue to increase, and how to reduce their frequency amid unreliable profiles and demographics.
Even though there isn’t a reliable demographic profile, there are psychological and sociological traits significantly common across past attackers. These traits, however, are not causal in and of themselves, and are also not easily identifiable in a crowd of subjects, which means reliance on these traits can result in unacceptable levels of false positives and false negatives. FBI reports acknowledge that a “thorough threat assessment typically necessitates a holistic review of an individual of concern, including historical, clinical, and contextual factors” (Addressing the Problem of the Active Shooter, n.d.), and current intervention methods still rely on identification of a potential attacker prior to any actionable plan of prevention being feasible.
Research must then move away from the premise of a profile and rethink the bigger picture to ask what else needs to be considered. If social isolation is both a prominent yet unreliable indicator, what is and isn’t known about the role of social isolation in the development of individual conflict with society? Numerous studies, especially recent ones examining the role of COVID in social connectedness, have focused on increasing rates (before and during COVID) of reported social isolation and/or loneliness, especially among teens and young adults. (Achterbergh et al., 2020; Bellotti et al., 2021; Chu et al., 2020; Çiftçi et al., n.d.; Dean et al., 2021; Emerson et al., 2021; Giacco et al., 2022; Jacobs & Teicher, 1967; Le et al., 2021; Lee et al., 2019; Luchetti et al., 2020; McNamara et al., 2021; Negi et al., 2021; Nguyen et al., 2020; Rehman et al., 2021; Shilhav, 1984; Tso & Park, 2020; Vanja et al., 2022; White et al., 2020; Whitehouse et al., 2009; Zagic et al., 2022; Zavaleta et al., 2017) However, what has contributed to this isolation is largely speculative and survey-focused. Theories on the non-social nature of social media dominate these studies. There are two key problems with this focus. First, cases of USMV have been significantly increasing each decade since 1903. (Rosso) This is not to say that mass media and technology don’t currently play a role in USMV, but cases of socially isolated individuals committing acts of USMV have been regularly and rapidly increasing decades before the presence of social media and technology. Second, the effects of social and mass media are seen across the majority of teens and young adults, yet a significant majority of teens and young adults do not take part in USMV. So social media is not a prevalent causal factor, even though it may in the past four decades have been a contributing factor.
Existing literature is inconsistent on whether to use the term loneliness or the term social isolation. Definitions and measurements are also inconsistent, with some sources citing loneliness as a subjective perception and social isolation as a measurable rate of in-person contact, while other reports make no distinction between the terms or only recognize one. When a distinction is made, loneliness would be an emotional state reported by a research subject, and social isolation could be measured in hours of face-to-face contact with peers and social or familial groups. (Isolation’s Silent Role in the Teen Mental Health Crisis | Psychology Today, n.d.) However, loneliness as a perceived state does not account for some measurable conditions that could contribute to social isolation such as teasing, bullying, alternative cognition, and interpersonal difficulties (e.g., social awkwardness). In-person contact time (social non-isolation) could be reported, yet still be a factor in perceived loneliness due to the nature of the contact. Someone being bullied may have significant in-person contact with their peer group, but experience negative interactions that exacerbate conditions of social isolation. Acts of bullying could be objectively measured in terms of number of instances, level of threat (physical or mental) experienced, or rate of increase (number of instances, number of individuals, etc.). This same bullying would still fall under in-person (or virtual-in-person in the case of cyber bullying) contact (social non-isolation), but could still be subjectively reported as perceived isolation, in the sense that acts of bullying aim to emotionally and socially isolate one from a dominant peer group without necessarily reducing the in-person contact. It is possible for an individual to be regularly surrounded by peers and other members of society, yet still be both subjectively and measurably socially isolated. In this study, the term social isolation receives new attention as a more complex condition that includes conditions of feeling ostracized, isolated, and disconnected from one’s peer and/or support groups through self-imposed, other-imposed, situational, and structural forces both measurable and perceived. Differences between an individual’s expectations of social interaction compared to the nature and level of actual interaction can also play a role in the assessment, degree, and nature of social isolation.
The working definition for the purposes of this study employs the term social isolation to encompass situations in which, regardless of physical engagement and proximity with one’s social/societal environment, individuals experience conditions that contribute to both subjective perceptions and objective observations of personal disconnect with the society in their environment. The hypothesis being explored is that there is no profile of conditions or characteristics, but rather a possible set of conditions that could detail potential “perfect storm” layers of conditions that could push an individual towards USMV. The theory behind this hypothesis is that there are three levels of engagement and meaning making involved in the development of the USMV perfect storm: structural/societal pressures and limitations; peer group pressures and triggers; and individual dispositions, interpretations, histories, and social navigation.
Peace & Conflict Approach and Rationale
Within social research, not only conflict studies, it is common practice to focus on the majority. Whether analyzing data from surveys and quantitative data or compiling and analyzing narrative discourse and qualitative interviews, the goal is to find evidence of what is happening, where does the research lead us—what do the majority say of topic X? In cases such as USMV perpetrators, even though they are a minimal fraction of the overall U.S. population, research hones in on the representative subjects (past perpetrators) to understand who they are, what do these subjects as a group have in common, what is their profile? This is useful in developing an understanding of possible characteristics, but as we have seen in research on USMV perpetrators, the profiles are not consistent and do not provide adequate insight into how someone becomes a perpetrator of USMV or how to get ahead of individuals at risk of heading down this path. With notable and significant comparison between perpetrators of USMV and extremism, suicide, radicalism, and terrorism, and as there are increasing incidents of ‘lone wolf’ agents, this limitation in research applies to several areas within conflict studies.
What would we learn if we focused more attention on the ways in which these isolated agents differed from the majority? Instead of isolating an identified group and studying them separately from the larger society, there could be valuable insight in broadening the scope to the surrounding society and asking questions regarding how and why the minority behaves differently from the majority. For the fraction of subjects in a survey who respond differently than the majority, what can be learned by focusing on those responses and asking why they are different?
Obviously there are some logistic hurdles involved. Research, for obvious reasons, likes to protect the identity and privacy of participants. It is an ethical move as well as one of practicality—participants are typically going to be more honest when they don’t need to worry about being identified. Even in qualitative research scenarios where in-person interviews are conducted, digging deeper into differences can escalate the risk to the participant. Additionally, responses from interviews could vary significantly from field observations of live-time actions, where an individual is responding to real threats and interactions rather than responding to hypothetical scenarios in the safety and distance of an interview room.
Ideally, research could observe individuals in real-time interaction to see how they respond to stimuli and what thoughts are being processed as they do this. Ethnographic research into what is behind the development of a perpetrator of USMV is unfathomable and unrealistic. The time and material investment in the hopes of happening across a potential case study would not be fundable or feasible. However, technological advances have provided a potential alternative. Simulated environments where participants can role-play in the relative safety of a virtual world provide an opportunity to both observe actions, reactions, and decision making in response to stimuli and scenarios, while also providing insights into thoughts and mental processing in the form of chat rooms and player narratives.
Methods and Case Selection
War-Gaming for Positive Peace
The original goal of this research was to develop a serious game that in its first iteration provides an ample and well thought out depiction of potential scenarios, environmental factors, and variables to simulate a high school or college atmosphere and its potential contributors to volatile social isolation. To gain insights into how to simulate that environment, expert advice was sought through the exercise of wargaming. The intention was to inform the development of the virtual world through the insights gathered through wargaming with subject matter experts (SMEs).
As can be garnered from its title, war-gaming is a strategy activity designed to gain insight, experience, and education on the variables and policies of war. War games are a type of role playing discovery activity that focuses on the people making decisions, but in simulated environments designed for role play. The Military Operations Research Society (MORS) certification course on wargaming places particular emphasis on the people and decision making, explaining that the focus is on player agency, not game structure: it’s not about how missiles perform, but about how humans engage with missiles and the environment in which missiles are present. War games, essentially, are:
“People making decisions, in a synthetic environment of conflict or competition, where they see the effects of their decision on the environment and react to the changes. (Perla, new version)” (MORS)
“A wargame is a model, but a controlled model. The designer-developer team controls the data that will go into the game. The players control the various forces involved. The imponderable of war, the Clausewitzian friction factor, are also in there via randomized procedures which employ rolls of the dice or the drawing of event cards.” (What Is Wargaming? – Decision Games, n.d.)
There have been more recent efforts to use the concept and structure of war-gaming to gain insight and understanding that can help prevent war and conflict.[2] SMEs from related areas—for example: policy, regional expertise, peace and conflict, military, international politics—gather in a room with a set of predetermined rules, parameters, and assigned identities to run through random and assigned scenarios. Narrative, storytelling, and play are integral features of war games, with the players (actors/roles) being the central drivers. Through war games, players discover and exhibit how their beliefs, interactions, observations, and reactions to events in the game inform, influence, and alter their actions and reactions.
Wargaming certification program training slide (MORS)
Initially, war gaming in this project aimed to understand the stressors and de-stressors experienced by teen and young adult males that can contribute to social isolation from their peers, family, school, and community. Unlike the majority of conflict studies and war games that focus on understanding what happens during conflict, the purpose of war gaming here was to understand what variables may be most relevant prior to conflict. What may appear to be everyday, unexceptional occurrences to some may seem to the potential perpetrator as escalating slights, offenses, impediments, and tensions. As such, the actions and reactions of peers, administrators, teachers, and community members may occur without any realization of their potential consequences.
Developing the Narrative
Narrative is a central feature of wargaming, and a war game depends on the presence of a strong, carefully crafted, informed, and well developed narrative. There were three primary difficulties that arose in developing a rich enough narrative at this stage. First, there are various nuances and differences across past case studies. Settling on a realistic set of variables, scenarios, environments, role definitions, and character interactions proved particularly difficult at this early stage when there is still much to be learned across the board. Second, the definitions of the roles and characters in particular still relies on further input from SMEs who participate in these roles in their daily activities. Third, unlike in combat-based wargaming, where the humans are interacting with mechanical and weaponry parameters, landscapes, and other more static tools, school mass violence is driven and constrained most by individuals, policies, sociological systems, and other relationship-based parameters and limitations. While all wargames are focused on the human aspect of beliefs, decisions, and interactions, the study of school mass violence is heavily reliant on the one area that is to be discovered through wargaming. In a cart-before-the-horse dilemma, there are going to be many small steps before the process is informed adequately to engage in a rich enough manner with the simulated environment and scenarios.
Drawing on narratives of past USMV attacks, some possible scenarios can be drawn out. One example comes from the Gang Lu shooting at the University of Iowa in November 1991. From reports of roommates, fellow students, and Lu’s own letters and writings, several contributing factors are highlighted. Some identified Lu as a loner, often getting into disputes with other students and exhibiting difficulty in dealing with conflicts or disagreements. On the other hand, a roommate had described Lu as someone who “invited friends to the apartment often . . . . He was not some typical loner” yet also “kept his personal life private.” (Kilen, n.d.) Another report describes how Lu felt guns would provide him a way to address grievances, implying he’d either had difficulty addressing problems without violence, or was unable to envision another way to address grievances. He’d been facing financial difficulties, and had recently been ‘overlooked’ for an award that he felt would have helped him financially and helped him find a job, which he’d been struggling to attain. Simultaneously, Lu was in jeopardy of his student visa expiring, requiring him to return to China. From these details we can see pressures from finances, career, academics, conflicts or disagreements with fellow students and faculty, and unknown sources of turning to weapons for addressing grievances. Several questions can be drawn from this scenario to address in a war gaming exercise:
What were Lu’s base characteristics that he had prior to this series of events? His education level? His personal support resources (family, friends, colleagues)? His financial capabilities? His cultural and personal expectations and pressures? External societal pressures?
Did something in particular change leading up to the shooting? What were those changes? Who contributed to those changes? Were these individuals involved in the shooting?
Did pre-existing problems escalate leading up to the shooting? How did they escalate?
Where were there points in the escalation when a change in circumstances could have de-escalated the emerging conflict?
Were there points where individuals could have intervened?
Were there points where a shift in resources (support, counseling, training, communication) could have aided de-escalation?
Were there policy or procedure protocols that contributed to escalation or inhibited the possibility of intervention or de-escalation?
What messaging contributed to the escalation? (social perceptions of conflict, guns/gun culture, gender expectations, academic standings . . .)
Any one of these situations alone—interpersonal conflicts, financial pressures, academic inadequacies, relocation concerns, and job insecurity—is not likely to be a sole trigger for violence on the scale of USMV. Several combined are likely to create a time of difficulty for most people, and for others could become overwhelming, possibly to the point of not being able to cope effectively. Similar scenarios play out for other case studies of USMV. Taking these similarities into account, a general profile of a potential perpetrator could be developed:
Someone for whom interpersonal relations are difficult, demeaning, or threatening
Someone who tends to not share many personal details or thoughts with others
Someone for whom school and/or career pose notable difficulties
Someone who faces difficulties in problem solving and coping skills
Someone whose ambitions or desires are beyond their current capabilities (finances, access, career/hobby/educational skills, grades, experience, interpersonal skills, etc.)
In developing the profiles of other identities in the war game, SME feedback would be sought to help define the school administrator role, the teacher role, the local law enforcement role, and the peer role. There is still more research to be done outside of the role play of wargaming, and this will need to take alternative forms, such as interviews, surveys, and creative writing of character development based on survey and interview responses. The first run of wargaming brainstorming highlighted the need for more extensive research in order to properly develop the character roles. The characters in Table 1 below were provided for participants in the first run of wargaming. See Appendix 2 for descriptions of the acronyms used.
Table 1. Character Development Chart
The environment of the game play also needs attention to rich detail, in order to provide enough input for players to know how to respond. Some of what needs to be described to participants to provide them insight into the demographics of the school and neighborhood include income, industry and commerce, race, gender percentages, graduation rates, reports of bullying, number single-parent households, class sizes, community activities, among many more. This helps flesh out the type of environment in which the characters are navigating life challenges.
In addition to characters and environment, one or two primary goals would be provided for the student role, for example: engage in a relationship; pursue a hobby that requires expensive equipment; gain validation on a project’s results; receive a scholarship.
An initial scenario would then be provided. Here is the scenario that was provided for the first wargaming session (with roles noted with capitalization):
Student #1 is a sophomore at Town High School in a small-town suburb of 48000 residents. The school runs a standard curriculum geared toward test results and college admissions rankings, mostly driven by budgeting requirements and benchmarks. The town is mixed politically, with about 50% conservative, 30% liberal, and 20% unidentified.
The school year is 6 months in, so it is early January. The sophomore class has an assignment in their English composition courses to produce a creative piece that involves a written component and a multi-media component (art, video, website, comic, music, etc.). Student #1 and 24 other students have this class with Teacher #1, who is a 10 year veteran of the school.
Student #1 turns in a script for the concept approval portion of the project. He wants to turn the script into a film for the multi-media requirement. The script contains graphic references to violence and obscene language and acts.
Round 1
As your assigned role, what are options for response (positive, negative, or neutral)?
Choose the six (6) most realistic of the possible responses. Number them at random.
Rank each possible response as increasing sense of isolation (+), reducing sense of isolation (-), or having no effect on sense of isolation (N) [SAVE FOR FUTURE ITERATIONS]
We will roll dice to determine which response is going to occur.
What are some possible conflicts that could arise?
Choose the six (6) most realistic conflicts to consider. Number them at random.
For this round, we will share our options and thoughts. We will roll the dice to determine which conflict arises, and then again to determine which modifier is discovered.
Group discussion.
Round 2
Where do we go from here? Think through for yourself what your role might do next.
As your assigned role, what are options for response (positive, negative, or neutral)? Don’t share these this round.
Choose the six (6) most realistic of the possible responses. Number them at random.
How does it change your thinking to not know what options others are choosing? Group discussion.
Each participant will roll dice to determine which response is going to occur for that role.
What are some possible conflicts that could arise?
Choose the six (6) most realistic conflicts to consider. Number them at random.
We will roll the dice to determine which conflict arises, and then again to determine which modifier is discovered.
Round 3
Where do we go from here? Think through for yourself what your role might do next.
As your assigned role, what are options for response (positive, negative, or neutral)? Don’t share these this round.
Choose the six (6) most realistic of the possible responses. Number them at random.
How does it change your thinking to not know what options others are choosing? Group discussion.
Each participant will roll dice to determine which response is going to occur for that role.
What are some possible conflicts that could arise?
Choose the six (6) most realistic conflicts to consider. Number them at random.
We will roll the dice to determine which conflict arises, and then again to determine which modifier is discovered.
At designated times during the exercise, new information was introduced to add complexity to the environment. Such Modifiers can be found in the far right column of the characters chart in Table 1. Additionally, to allow for random events, dice rolls will determine whether new factors arise that were unanticipated, such as (but not limited to) the following:
Student experiences bullying from x number students
School budget cuts remove access to certain equipment
Student discovers where the key to his dad’s gun cabinet is located
Local police agency enacts a new neighborhood watch program in the Student’s neighborhood
Another student steals money out of the Student’s locker/dorm room
The Teacher faces a personal crisis at home
The Counselor goes on leave and is either a) replaced by a temp, or b) has the role filled in by a PT teacher
Had there been enough players in the first wargame testing, at the end of the run of scenarios, it was initially anticipated the participants could have discussed the following questions. However, after further workshopping with wargaming SMEs, these questions will be rethought to avoid overdetermination within the exercise and to allow more agency and control (feedback) from the players.
Where were there points in the escalation when a change in circumstances could have de-escalated the emerging conflict?
Were there points where individuals could have intervened?
Were there points where a shift in resources (support, counseling, training, communication) could have aided de-escalation?
Were there policy or procedure protocols that contributed to escalation or inhibited the possibility of intervention or de-escalation?
What messaging contributed to the escalation? (social perceptions of conflict, guns/gun culture, gender expectations, academic standings . . .)
Multiple scenarios allow space to draw out various possible angles to explore into what combinations of actions, reactions, and interpretations could contribute to social isolation, again with social isolation defined as a state in which regardless of physical engagement and proximity with one’s social/societal environment, individuals experience conditions that contribute to both subjective perceptions and objective observations of personal disconnect with the society in their environment. Inversely, this exercise was also expected to provide insight into what conditions, actions, and reactions could de-escalate interpersonal conflict.
War-Gaming Environment and Conditions
The area for this research is focused on high school or college level academic campuses because this is an area with ample and recent literature and research. Initially it was though that for ease of access and in efforts to minimize costs and barriers, a local high school or the George Mason campus would be used as the model. Because the war-gaming process is designed to replicate the setting, it is not necessary to take place in the actual school, but it will be necessary to have as thorough an understanding of the environment as possible to be able to adequately represent it in the game. The activity can take place in any available and accessible conference or meeting room, including at a library, school, or hotel.
However, both during the initial wargaming session and in subsequent workshopping with wargame experts at MORS, it became apparent that even the simulated environment of a wargame or serious game could prove triggering and unsettling to some participants, especially to high school or college students. Potential solutions to this are addressed below.
Data Analysis, Methodological Obstacles, Challenges and Difficulties
The first iteration of the wargame faced several difficulties in terms of participant availability. Timing conflicts landed the wargame on a holiday weekend, which posed problems for some participants. Another participant had a conflicting engagement he was unable to step away from. And yet another participant was defending his dissertation the same weekend. Although there was interest and remains interest in future iterations from several potential participants, this particular run ended up having only two participants. Both participants were SMEs in the area of domestic terrorism and hate group research.
Despite the small showing, productive insights were gathered that will aid significantly in developing future iterations, and aid in understanding better the rich complexity of the environment and narrative involved in school mass violence. As the facilitator and participants workshopped the potential outcomes, numerous questions were raised about the characters, the environment, and the systems. These insights are discussed below. This led the focus of analysis to center on narrative development and understanding.
Aside from availability of participants, defining the components of the wargame narrative was another obstacle that arose. Narrative here is being analyzed in terms of what is needed for a full(er) understanding of the environment, scenarios, and stories to be told. In needing to replicate the environment and narrative to facilitate the wargame, what is not known yet about the narrative, its environment, and its players needs to be explored before the next wargame session. Wargames require a richer set of information to be explicitly detailed. In applying the central elements of storytelling (Week 10 class notes), the primary actors need to be described in extensive details, including multiple relationships, mental state(s), criminal background, household conditions, classroom conditions, cultural status, to name a few examples. Helpers and obstructionists also need to be detailed in depth, as they play as significant a role in the interaction and game development as the primary actors. In fact, the primary actor could shift as different roles and perspectives take center stage in the development of the story. Wargaming employs a multi-perspective approach at storytelling, examining the interactions and role play from the multiple angles of the multiple roles. The setting as well needs rich descriptions so players know whether they are engaging in an area of political tensions, low budgets, internal conflicts, among many other variables. As each role involved becomes part of the tapestry of the narrative, multiple purposes, goals, and themes will develop. The goal isn’t to narrow in on an encompassing theme or message, but to understand how competing and disparate themes and messages emerge through the multi-player interactions within a well defined space and time, as well as how beliefs, intentions, understandings, and misunderstandings play a role in not only the emerging themes, but also the resulting actions and reactions. While the initial wargame turned out to be significantly lacking in narrative and character development, the exercise still produced a much richer understanding of variables to be researched and included in future wargame exercises.
Findings
Data Gathered
As each round of the wargame exercise was workshopped, notes were taken as to what potential actions players might take. This helps define action cards for future exercises.[3] Notes also included questions and suggestions raised during play to address in future exercises. The notes are detailed in Table 2 below, and include potential actions, questions about character details, questions about scenarios, and questions about the environment and related systems (school system, curriculum, etc.). Actions are results of brainstorming from the perspective of the particular role in play at the time (Role column). Non-action items that posed questions to address or areas of improved game development are highlighted in yellow.
Note
Role
Round
Comment Category
Observation
Try to get copy of script from teacher – talk to the teacher
Counselor
2
Action
An artifact would be helpful here — sample script, could use a publicly available manifesto
Try to politicize the incident toward his goals re: weapons detection
Counselor
2
Action
Artifacts helpful here too — political rally flyers, school board speech, letters to editors, etc.
Counselor will know record of student
Counselor
2
Character
Considering what a character might do raises questions about the character — what is the character’s awareness, state of mind, ability range, relationship with other characters, group dynamics, competing needs and goals, place and abilities within system
Based on knowledge of student, could arrange to talk to student (but could escalate based on background of student)
Counselor
2
Action
Any school rules about teacher-student contact and conversations?
Direct confrontation with student
Counselor
2
Action
Indirectly chat with student about how things are going
Counselor
2
Action
What is confidentiality of counselor-student interactions
Counselor
2
System
School system culture, standards, restrictions, etc.
Would student trust counselor
Counselor
2
Character
Relationship insight
Could be a lag in response due to being PT (what is the case load)
Counselor
2
System
How quickly can the counselor address an issue? Does the schedule permit response to all issues?
What do teachers think of counselor? Could be rivalry or conflicts?
Counselor
2
Group Dynamics
Is it realistic the teacher might go to the counselor? Is it realistic the interaction would be productive?
Could hold an assembly to address topic
Counselor
2
Action
Could dismiss it as not an issue
Counselor
2
Action
Could do social media ‘investigation’ of the student
Counselor
2
Action
Could start asking around with other students
Counselor
2
Action
Assumes censorship
Dice Roll
2
Decision of action/response based on dice roll
Assume the teacher doesn’t understand
Student
2
Action
Could have a productive conversation with the teacher
Student
2
Action
Could be perceived as he’s inadequate, singled out
Student
2
Action
Could perceive as he can’t ever get it right
Student
2
Action
Could ‘play the game’, performance for teacher
Student
2
Action
Comes up with something worse and puts up on social media
Student
2
Action
What is the student’s knowledge and savvy about social media venues
Student
2
Character
What does the student follow? Any chat rooms? What type of rhetoric? Able to see info about the school faculty and staff? How much does the student put on social media? Is it available for school staff to see?
Could rant about it online
Student
2
Action
Could increase animosity toward teacher
Student
2
Action
Could claim discrimination on view
Student
2
Action
Does the student know the teacher’s political views and activities
Student
2
Character/Group Dynamics
Level of insight/exposure?
Could plaster walls with protest against teacher as oppressing the student
Student
2
Action
Could talk to other students
Student
2
Action
What do we know about the student’s social circles or connections?
Student
2
Character
Further develop social life
Apathy – do nothing
Student
2
Action
What kind of student is this? Care or not about grades and success and pleasing teacher?
Student
2
Character
Any shifts over time? At time of scenario, what is and has been his mindset? Is there a recent shift?
Misogyny and other perceptions of gendered elements and roles
Student
2
Action
(most people are in the dark about most things)
Student
2
Group Dynamics
Observational comment
Talk to mom about paper
Student
2
Action
What is his academic performance so far
Student
2
Character
See above comment — how does assignment potentially affect his academic standing?
Action: can never getting it right
Dice Roll
2
Decision of action/response based on dice roll
What is student’s pre-existing mental state? Other signs of depression or mental unease?
Teacher
2
Character/Group Dynamics
Any shifts over time? At time of scenario, what is and has been his mindset? Is there a recent shift?
Serious disconnect with reality of situation (socialized to see differently, neurodiverse, withdrawing)
Student
2
Character
What is known and by whom about the student’s state of mind?
Teacher could do a “see me” (common practice)
Teacher
2
Action
Teacher worried about contract renewal and doesn’t say anything
Teacher
2
Action
Teacher provides extensive notes on the draft
Teacher
2
Action
Teacher pulls student aside at beginning or end of class to ask to meet and discuss the paper
Teacher
2
Action
Is teacher confrontation averse
Teacher
2
Character
Character development
Communication with students has changed in recent years
Teacher
2
Character
Character insight
Is the project going to be shared with other students?
Teacher
2
System
Class and assignment structure; could also be affected or defined by school standards and rules
Is student socialized on the internet
Teacher
2
Character
Level of social media connection? Obsession? Influences?
Some things need more fleshed out (home environment, relationships to students and parents and neighbors, demographics of school)
Hot Wash
NA
Game Structure/ Character
(Hot Wash is a post exercise workshopping of what worked, what didn’t, what to do going forward)
Prep book, play book – individualized information; assign roles
Hot Wash
NA
Game Structure
Keep some details secured to those with role
Hot Wash
NA
Group Dynamics
Learning who characters are as progress, based on decisions
Hot Wash
NA
Game Structure
Swapping roles
Hot Wash
NA
Game Structure
Defining process and steps better
Hot Wash
NA
Game Structure
Predictive behaviors
Hot Wash
NA
Game Structure/ Character
Criminal record – needs fleshed out
Hot Wash
NA
Game Structure/ Character
Artifacts – like manifesto, film script, mental health record for counselor, academic record, flyers etc from political rallies, social media profiles and posts, classroom photos
Hot Wash
NA
Game Structure
Town characteristics and where roles fit in that structure
Hot Wash
NA
System
Ask questions (to self, to others) What is the goal of the paper? Glorify violence, explore violence?
Teacher
1
Action
Talk to other teachers as to whether seen this in other classes
Teacher
1
Action
Could try to work with the student to refine the telling of this story
Teacher
1
Action
What is the teacher’s perspective on the language and expression?
Teacher
1
Character
Character development
Talk to student one on one
Teacher
1
Action
Contact student’s parents (may be escalation)
Teacher
1
Action
What is mode of the script (historic, realistic, about a mass shooting, . . .)
Teacher
1
System
Artifact useful here, more details about the script, sample pages or full artifact
Shuts down the project immediately (publicly, one on one)
Teacher
1
Action
Check student records for infractions or warning signs
Teacher
1
Action
What is known about the student’s past?
Teacher
1
Character/ Group Dynamics
What does player representing student need to know? What of this is known by other roles?
Talk to the student’s friends to ask about the paper topic
Teacher
1
Action
Inquire as to whether the student is bullied?
Teacher
1
Action
Teacher reacts with concern and fear and discusses with a friend outside of school
Teacher
1
Action
Teacher assumes it’s not an issue and overlooks
Teacher
1
Action
Teacher avoids student in following class
Teacher
1
Action
Over reacting, assuming planning – lead to other actions
Teacher
1
Action
Escalates to send student to counselor in front of class
Teacher
1
Action
Calls student out in front of class
Teacher
1
Action
Could call out the topic in front of class
Teacher
1
Action
Table 2: Data Categorization
Artifacts: Several times the benefit of an artifact was raised. Artifacts are material items that provide insights into the characters, activities, mindsets, interactions, relationships, political leanings, among others. An example would be a manifesto that a counselor found in the student’s locker. Some manifestos from past perpetrators are available online and could work as an artifact for this purpose. Another example is a flyer from a political rally a teacher attended, which could provide insights into the teacher’s thinking. Whether this flyer is seen by a student could add another layer of insight or complexity to the game play.
Character Insight and Awareness: What the characters do and don’t know can affect what actions they take. This could take the form of whether the teacher is aware the student is being bullied, or whether the school counselor has insight into a student’s criminal record. Several times such questions were raised during the exercise. Such questions both provided advice for future exercises and highlighted just how complex and nuanced the environment of a school can be.
Character Development: Much like character insight and awareness, there were questions about the characters themselves. In order to role play a character, even one the player actually lives outside of game play (for instance, a teacher playing the Teacher role), the players need rich understanding of the nuances of the characters they are assigned. Some of the characteristics may only be known by the player playing the role, but affect their understanding of how the player may respond to actions and circumstances in play.
System Understanding: Some questions were raised about the systems themselves, such as what the budget of the school is, course load of teachers, and assignment details and restrictions. Each detail could affect decisions and reactions. This information could also play a role in character insight and awareness.
Group Dynamics: In addition to who the characters are, how do different roles interact with each other? What are the group dynamics between the teachers and the counselor? Among the teachers? Between teachers and students? What is the formality of the school?
Several suggestions in the hot wash[4] at the end of the exercise also provided guidance for the Game Structure in future exercises.
Data Analysis
Although this exercise was a form of role play, it was particularly useful in further unpacking the deep complexity of the problem area of school mass violence. The results of this low scale, introductory exercise also highlight the incredible difficulty faced in uncovering root causes to mass violence. Modeling is not going to be adequate, as the interactions, actions, reactions, and environmental and structural factors are so highly variable and dynamic that a single model will not be able to capture interactions beyond a single case study. There wouldn’t be adequate application to other cases or potential future cases. Surveys would prove particularly inadequate, as this exercise highlighted how there are multiple layers of knowing and not knowing, potential for misinterpretation and mal-interpretation, and insufficient insight and awareness. Enhanced awareness could also alter direction of actions and reactions.
Field observations may provide insights into some of the environmental and systemic variables and details. This is a tactic being considered for richer descriptions of the game environment. Studying of a representative or sample school or schools could provide insight into characteristics raised in questions during the initial exercise – staff dynamics, staff awareness and insight that could be expected, school system parameters and obstacles, and similar situational awareness factors.
Further work was conducted with wargaming experts during a MORS wargaming certification course. Feedback from instructors and participants during workshopping sessions echoed the immense complexity of this particular area of study. Despite such complexity, there was consensus that wargaming may be the best option for exploring school mass violence, given some shifts in focus.
Unlike the more typical wargame, where the territory, physical obstacles, weaponry, mechanics, and communications require more of a physical layout on which to conduct an exercise, the elements of early-stage emergence of school mass shootings plays out very much in relationships, interactions, social and system structures, belief systems, knowledge and misperceptions, and other mental, emotional, and social ‘landscapes,’ making this an area of study best suiting a card-based wargame. Card-based wargames work well when there are multiple personalities and roles represented in relationship and interaction-based role play. This does mean it may be more possible to conduct an exercise remotely (although in person will still be the preference). This structure does also rely heavily on expert participation, so roles are played by individuals with in-depth knowledge of the roles and their obstacles and dynamics.
Conclusion
Highly complex, multi-cell, highly dynamic problem areas such as school mass violence have proven to be particularly problematic for research. This doesn’t mean this area can’t be researched or research needs to settle for inadequate answers. It does mean needing to be more creative and thoughtful about how these wicked areas are studied. Wargaming provides a way to observe and simulate field research in a safer environment, even with some obstacles yet to resolve.
Highlighted in both the exercise and the workshopping with MORS, even drawing the field of observation out of the schools and into the role playing arena, this could be a very tricky and possibly unethical activity to involve current students in direct play and participation. One of the participants in the exercise mentioned that it was even triggering for her to think through the possible variables in the scenario presented. The MORS experts didn’t feel such an exercise would pass IRB approval with students.
Taking this into consideration, there are a couple of possibilities going forward. One option is to shift the wargame to solely focus on social isolation (removing the references to mass violence), which would require a whole new game structure and narrative. A second option is to only have adult SMEs participate, with a SME(s) from psychology or sociology standing in for the student role(s). After each exercise, surveys would be developed from the exercise findings, and these surveys would be taken to students for their feedback. Both of these options are under consideration at this point.
In writing up the results of this exercise, it also became clear that the focus of the exercise became too narrowly focused on a Student profile that was designed to match that of a known past perpetrator of school mass violence (in this case, characteristics and scenarios garnered from the Columbine shooting). This started to center the exercise, potential responses, scenarios, and thus results toward how a student already predisposed would respond, and how teachers and staff might respond to someone already disposed, regardless of their awareness. This clearly steered the exercise and discussion away from the more central questions of what leads to intense social isolation. While the original line of questioning does aim at what leads to volatile social isolation, jumping right to that stage overlooks and doesn’t give space for what more minor stages could come before, and what contributes to escalation. Redirecting the narrative toward the original focus of stages of isolation may also be a way to develop a wargame that is more compatible with student participation.
Wargaming also relies on a multi-modal approach to research. Surveys and field observations provide details to flesh out the characters, environment, systems, and other facets of the game that provide a rich enough experience for players to engage in a realistic manner in the simulated environment. In working through the nuances of developing a wargame for this research, a richer understanding of the problem area was also gained. The process itself becomes a part of the discovery and increased knowledge about how mass violence can potentially emerge in schools.
Appendix 1
Time Lapse for Wargame
A single day of eight hours is anticipated, with the following outline of three to five scenarios played out over a simulated week:
[Morning] Set the scene: describe the setting, its demographics, the physical setting as well as cultural makeup
Discover dynamics at play
Introduce 1st scenario
Play out possible actions
Announce end of day 1 simulation
Either continue 1st scenario or introduce scenario 2
Play out possible actions
Announce end of day 2 simulation
[After mid-day break] Either continue 2nd scenario or introduce scenario 3
Play out possible actions
Announce end of day 3 simulation
Either continue 3rd scenario or introduce scenario 4
Play out possible actions
Announce end of day 4 simulation
[After afternoon break] Either introduce scenario 5 or determine end actions/results
Discuss results and outcomes across groups
Appendix 2
Acronyms for Character Descriptions
YIS: Year In School (student grade or adult years of service)
SM: Single Mother
SF: Single Father
MF: Mother and Father
YS: Younger Sibling
OS: Older Sibling
NS: No Sibling
HET: Heterosexual
HOM: Homosexual
UND: Undetermined Orientation
Religion:A (Active), O (Occasional Attendance), I (Inactive), PA (Previously Active)
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[1] In strategizing violent conflict scenarios, military and related entities refer to left-of-boom, right-of-boom, and boom to describe pre-conflict, post- or in-action-conflict, and initiation of conflict, respectively. Extending this terminology, close-to-boom refers to the moment after left-of-boom planning, but shortly prior to engaging in violence. (source: classified project engagement)
[2] From classified activity observation, November, 2022.
[3] Action Cards are a tool used in some wargames to provide actions, variables, obstacles, and other aspects of the game play into the narrative. They typically contain rich details about the characters, scenarios, environment, setbacks, and outcomes. Those who have played role playing games (RPGs) may have used cards as game equipment.
[4] Hot Wash is a post exercise workshopping of what worked, what didn’t, what to do going forward.
Towards Discovery of Environmental, Societal, and Individual Conditions Ripe for Emergence of USMV
Project Description
A minute fraction of society, consisting of a wide range of demographic characteristics, is driven to the point of conflict with society extreme enough to choose to perpetrate United States-based Mass Violence (USMV)[1]. The demographics of known past or potential attackers are not consistent enough to develop a working profile. With demographics and profiles non-specific and unreliable, resolution remains primarily reactionary rather than preventive. The most prevalent of the known traits is social isolation, yet a majority of young adults and teens report experiencing some form of loneliness or social isolation.[2] If the majority of individuals who report experiencing social isolation do not end up committing acts of USMV, then more needs to be uncovered about the role that social isolation plays in the emergence of USMV.
This study is a first phase toward development of a serious game[3] for the intent of eliciting new raw data as to the societal and structural factors that contribute to those experiencing social isolation to move in the direction of USMV. The goal is to engage subject area experts in scenario development and strategy to identify possible social, environmental, and individualistic factors that could lead to social isolation extreme enough to lead to acts of mass violence—that lead to volatile social isolation. In order to narrow down the potential factors, we need a baseline that subject matter experts (SMEs) believe to be primary factors or contributors. To gather SME feedback, the process of war-gaming[4] will be employed to place SMEs in potential scenarios to elicit feedback on variables, potential outcomes, expected mindsets, and similar in-action factors to be considered. This feedback, elicited through initial surveys, in-game discussions, role-play decisions, and post-game debriefing, will be used to compile an initial set of scenario and game-play options to be included in the initial serious game for simulated role-playing field research.
Background
Studies of mass violence at educational campuses have been increasing over the past few decades as cases continue to increase in frequency as well as death and injury rates. After numerous studies, databases, and analyses, the Federal Bureau of Investigation (FBI) has determined “There is no one demographic profile of an active shooter.” (Addressing the Problem of the Active Shooter, n.d.) While much has been learned from these studies—‘close-to-boom’[5] pre-attack warning signs; active-shooter safety measures for students and staff; potential intervention methods for identified attackers—much is still left unknown for what conditions lead to the occurrence of these cases, why they continue to increase, and how to reduce their frequency amid unreliable profiles and demographics.
Even though there isn’t a reliable demographic profile, there are psychological and sociological traits significantly common across past attackers. These traits, however, are not causal in and of themselves, and are also not easily identifiable in a crowd of subjects, which means reliance on these traits can result in unacceptable levels of false positives and false negatives. FBI reports acknowledge that a “thorough threat assessment typically necessitates a holistic review of an individual of concern, including historical, clinical, and contextual factors” (Addressing the Problem of the Active Shooter, n.d.), and current intervention methods still rely on identification of a potential attacker prior to any actionable plan of prevention being feasible.
Research must then move away from the premise of a profile and rethink the bigger picture to ask what else needs to be considered. If social isolation is both a prominent yet unreliable indicator, what is and isn’t known about the role of social isolation in the development of individual conflict with society? Numerous studies, especially recent ones examining the role of COVID in social connectedness, have focused on increasing rates (before and during COVID) of reported social isolation and/or loneliness, especially among teens and young adults. (Achterbergh et al., 2020; Bellotti et al., 2021; Chu et al., 2020; Çiftçi et al., n.d.; Dean et al., 2021; Emerson et al., 2021; Giacco et al., 2022; Jacobs & Teicher, 1967; Le et al., 2021; Lee et al., 2019; Luchetti et al., 2020; McNamara et al., 2021; Negi et al., 2021; Nguyen et al., 2020; Rehman et al., 2021; Shilhav, 1984; Tso & Park, 2020; Vanja et al., 2022; White et al., 2020; Whitehouse et al., 2009; Zagic et al., 2022; Zavaleta et al., 2017) However, what has contributed to this isolation is largely speculative and survey-focused. Theories on the non-social nature of social media dominate these studies. There are two key problems with this focus. First, cases of USMV have been significantly increasing each decade since 1903. (Rosso) This is not to say that mass media and technology don’t currently play a role in USMV, but cases of socially isolated individuals committing acts of USMV have been regularly and rapidly increasing decades before the presence of social media and technology. Second, the effects of social and mass media are seen across the majority of teens and young adults, yet a significant majority of teens and young adults do not take part in USMV. So social media is not a prevalent causal factor, even though it may in the past four decades have been a contributing factor.
Existing literature is inconsistent on whether to use the term loneliness or the term social isolation. Definitions and measurements are also inconsistent, with some sources citing loneliness as a subjective perception and social isolation as a measurable rate of in-person contact, while other reports make no distinction between the terms or only recognize one. When a distinction is made, loneliness would be an emotional state reported by a research subject, and social isolation could be measured in hours of face-to-face contact with peers and social or familial groups. (Isolation’s Silent Role in the Teen Mental Health Crisis | Psychology Today, n.d.) However, loneliness as a perceived state does not account for some measurable conditions that could contribute to social isolation such as teasing, bullying, alternative cognition, and interpersonal difficulties (e.g., social awkwardness). In-person contact time (social non-isolation) could be reported, yet still be a factor in perceived loneliness due to the nature of the contact. Someone being bullied may have significant in-person contact with their peer group, but experience negative interactions that exacerbate conditions of social isolation. Acts of bullying could be objectively measured in terms of number of instances, level of threat (physical or mental) experienced, or rate of increase (number of instances, number of individuals, etc.). This same bullying would still fall under in-person (or virtual-in-person in the case of cyber bullying) contact (social non-isolation), but could still be subjectively reported as perceived isolation, in the sense that acts of bullying aim to emotionally and socially isolate one from a dominant peer group without necessarily reducing the in-person contact. It is possible for an individual to be regularly surrounded by peers and other members of society, yet still be both subjectively and measurably socially isolated. In this study, the term social isolation receives new attention as a more complex condition that includes conditions of feeling ostracized, isolated, and disconnected from one’s peer and/or support groups through self-imposed, other-imposed, situational, and structural forces both measurable and perceived. Differences between an individual’s expectations of social interaction compared to the nature and level of actual interaction can also play a role in the assessment, degree, and nature of social isolation.
The working definition for the purposes of this study employs the term social isolation to encompass situations in which, regardless of physical engagement and proximity with one’s social/societal environment, individuals experience conditions that contribute to both subjective perceptions and objective observations of personal disconnect with the society in their environment. The hypothesis being explored is that there is no profile of conditions or characteristics, but rather a possible set of models that could detail potential “perfect storm” layers of conditions that could push an individual towards USMV. The theory behind this hypothesis is that there are three levels of engagement and meaning making involved in the development of the USMV perfect storm: structural/societal pressures and limitations; peer group pressures and triggers; and individual dispositions, interpretations, histories, and social navigation.
Research Questions
Theoretical Framing
Drawing on subjective theories, the dynamics between individuals and social structures highlights how “individuals . . . develop theories on how the world and their own activities function” (Flick, 43) in pursuit of individual goals. Their level of understanding, degree of insight, framing perspectives and histories, and cognitive and emotional capabilities affect their development of adaptive and maladaptive theories on their role and position within the world. This complex matrix of understanding and interpretation also affect how they “apply and test these theories . . . and revise them if necessary.” (Flick, 44) It could also shed light on what could drive them to determine they’ve reached an end game.
This research is also framed by structural theories, examining how characteristics of U.S. culture and society may play a role in the development of interpretations and understandings of society and an individual’s place within society. Specifically, the work of David Graeber on economic structures explores how individuals are framed and positioned within society according to their financial capabilities and potential. (Graeber) Kate Manne adds an important dimension for the most notable demographic of perpetrators, the male population[6]. How do narratives of misogyny place pressures, expectations, and limitations of male understandings and self images in relation to society? There are two other areas needing additional literature review. First is the impact of technological advances and the technology industry practices on the perceived level of individual agency among users, which could connect to an increasing gap between science and technology fields and the everyday user. Second is the role of communication, information control, and misinformation, which in contemporary times has close ties to technology.
Focusing Questions
The following set of questions begin to help define the focus of the war-gaming. It is anticipated that this list of questions will be expanded and enhanced through discussion during the war-gaming.
Social isolation is not an uncommon trait among teens and young adults, but is a primary and notable trait among past perpetrators of mass violence. What factors contribute to moving from common social isolation to a social isolation that contributes to one feeling in conflict with the larger society around them to the point of perceiving society as a threat (volatile social isolation)?
How does social isolation shift from a conflict with the surrounding society to a need to inflict harm on that society (volatile social isolation)?
What areas need to be considered? (social media, school environment, teacher-student dynamics, student-student dynamics, neighborhood pressures, family pressures, financial pressures, academic pressures, physical health, mental health)
What are current assumptions about what contributes to mass violence, and where are the strengths and weaknesses of these assumptions?
What causal evidence is missing from the current literature and theories?
What do social inclusion and social isolation look like? How are they described?
What factors appear to have no relevant effect?
What narratives are present in writings of past perpetrators? What narrative traits might we need to keep an eye out for? What scenarios might contribute to prompting these narratives? Are these scenarios natural to the environments being explored (high schools and/or colleges)?
Some of these questions will be addressed during the war-gaming process, while others will be addressed through further literature review.
Justification within Conflict Studies
Within social research, not only conflict studies, it is common practice to focus on the majority. Whether analyzing data from surveys and quantitative data or compiling and analyzing narrative discourse and qualitative interviews, the goal is to find evidence of what is happening, where does the research lead us—what do the majority say of topic X? In cases such as USMV perpetrators, even though they are a minimal fraction of the overall U.S. population, research hones in on the representative subjects (past perpetrators) to understand who they are, what do these subjects as a group have in common, what is their profile? This is useful in developing an understanding of possible characteristics, but as we have seen in research on USMV perpetrators, the profiles are not consistent and do not provide adequate insight into how someone becomes a perpetrator of USMV or how to get ahead of individuals heading down this path. With significant comparison between perpetrators of USMV and extremism, suicide, radicalism, and terrorism, and as there are increasing incidents of ‘lone wolf’ agents, this limitation in research applies to several areas within conflict studies.
What would we learn if we focused more attention on the ways in which these isolated agents differed from the majority? Instead of isolating an identified group and studying them separately from the larger society, there could be valuable insight in broadening the scope to the surrounding society and asking questions regarding how and why the minority behaves differently from the majority. For the fraction of subjects in a survey who respond differently than the majority, what can be learned by focusing on those responses and asking why they are different?
Obviously there are some logistic hurdles involved. Research, for obvious reasons, likes to protect the identity and privacy of participants. It is an ethical move as well as one of practicality—participants are typically going to be more honest when they don’t need to worry about being identified. Even in qualitative research scenarios where in-person interviews are conducted, digging deeper into differences can escalate the risk to the participant. Additionally, responses from interviews could vary significantly from field observations of live-time actions, where an individual is responding to real threats and interactions rather than responding to hypothetical scenarios in the safety and distance of an interview room.
Ideally, research could observe individuals in real-time interaction to see how they respond to stimuli and what thoughts are being processed as they do this. Ethnographic research into what is behind the development of a perpetrator of USMV is unfathomable and unrealistic. The time and material investment in the hopes of happening across a potential case study would not be fundable or feasible. However, technological advances have provided a potential alternative. Simulated environments where participants can role-play in the relative safety of a virtual world provide an opportunity to both observe actions, reactions, and decision making in response to stimuli and scenarios, while also providing insights into thoughts and mental processing in the form of chat rooms and player narratives.
Methods and case selection
From War-Gaming to Serious Games
In order to develop a serious game that in its first iteration provides an ample and well thought out depiction of potential scenarios, environmental factors, and variables to simulate a high school or college atmosphere and its potential triggers, expert advice is needed to inform the development of the virtual world. In this first phase, a method called war-gaming will be employed to draw on the expertise of SMEs familiar with various sectors of teen and young adult male environments and mind sets.
As can be garnered from its title, war-gaming is a strategy activity designed to gain insight, experience, and education on the variables and policies of war.
“A wargame is a model, but a controlled model. The designer-developer team controls the data that will go into the game. The players control the various forces involved. The imponderable of war, the Clausewitzian friction factor, are also in there via randomized procedures which employ rolls of the dice or the drawing of event cards. This gives the chance to exploit opportunities as well as turn around potential disasters—all part of being in command, even if just of the intellectual processes.” (What Is Wargaming? – Decision Games, n.d.)
There have been more recent efforts to use the concept and structure of war-gaming to gain insight and understanding that can help prevent war and conflict.[7] SMEs from related areas—for example: policy, regional expertise, peace and conflict, military, international politics—gather in a room with a set of predetermined rules, parameters, and assigned identities to run through random and assigned scenarios. Scenarios are run and defined, and each identity group role plays by discussing their expected reactions, ramifications, responses, and potential outcomes. Ratings are provided by the players to assess whether tensions are rising or lowering. Groups then join in discussion with each other about the outcomes. Scenarios can build off each other, redirect the process, or introduce unanticipated responses. War-gaming provides a form of early peer review, cross reference, and clarifying of potential outcomes, needed observations, and scenarios of most effectiveness.
War gaming in this project aims to understand the stressors and destressors experienced by teen and young adult males that can contribute to social isolation from their peers, family, and community. Unlike the majority of conflict studies and war games that focus on understanding what happens during conflict, the purpose of war gaming here is to understand what variables may be most relevant in leading up to a conflict. The concept of conflict itself also requires clarification here. The conflict that is perceived by potential perpetrators of USMV may not be recognized or experienced by the individuals with which the potential perpetrator feels himself in conflict. What may appear to be everyday, unexceptional occurrences to his peers may seem to the potential perpetrator as escalating slights, offenses, impediments, and tensions. As such, the actions and reactions of peers, administrators, teachers, and community members may occur without any realization of their potential consequences.
Drawing on narratives of past USMV attacks, we can draw out some possible scenarios to include. One example comes from the Gang Lu shooting at the University of Iowa in November 1991. From reports of roommates, fellow students, and Lu’s own letters and writings, several contributing factors are highlighted. Some identified Lu as a loner, often getting into disputes with other students and exhibiting difficulty in dealing with conflicts or disagreements. On the other hand, a roommate had described Lu as someone who “invited friends to the apartment often . . . . He was not some typical loner” yet also “kept his personal life private.” (Kilen, n.d.) Another report describes how Lu felt guns would provide him a way to address grievances, implying he’d either had difficulty addressing problems without violence, or was unable to envision another way to address grievances. He’d been facing financial difficulties, and had recently been ‘overlooked’ for an award that he felt would have helped him financially and helped him find a job, which he’d been struggling to attain. Simultaneously, Lu was in jeopardy of his student visa expiring, requiring him to return to China. From these details we can see pressures from finances, career, academics, conflicts or disagreements with fellow students and faculty, and unknown sources of turning to weapons for addressing grievances. Several questions can be drawn from this scenario to address in a war gaming exercise:
What were Lu’s base characteristics that he had prior to this series of events? His education level? His personal support resources (family, friends, colleagues)? His financial capabilities? His cultural and personal expectations and pressures? External societal pressures?
Did something in particular change leading up to the shooting? What were those changes? Who contributed to those changes? Were these individuals involved in the shooting?
Did pre-existing problems escalate leading up to the shooting? How did they escalate?
Where were there points in the escalation when a change in circumstances could have de-escalated the emerging conflict?
Were there points where individuals could have intervened?
Were there points where a shift in resources (support, counseling, training, communication) could have aided de-escalation?
Were there policy or procedure protocols that contributed to escalation or inhibited the possibility of intervention or de-escalation?
What messaging contributed to the escalation? (social perceptions of conflict, guns/gun culture, gender expectations, academic standings . . .)
Any one of these situations alone—interpersonal conflicts, financial pressures, academic inadequacies, relocation concerns, and job insecurity—is not likely to be a sole trigger for violence on the scale of USMV. Several combined are likely to create a time of difficulty for most people, and for others could become overwhelming, possibly to the point of not being able to cope effectively. Similar scenarios play out for other case studies of USMV. Taking these similarities into account, a general profile of a potential perpetrator could be developed:
Someone for whom interpersonal relations are difficult, demeaning, or threatening
Someone who tends to not share many personal details or thoughts with others
Someone for whom school and/or career pose notable difficulties
Someone who faces difficulties in problem solving and coping skills
Someone whose ambitions or desires are beyond their current capabilities (finances, access, career/hobby/educational skills, grades, experience, interpersonal skills, etc.)
In developing the profiles of other identities in the war game, SME feedback would be sought to help define the school administrator role, the teacher role, the local law enforcement role, and the peer role. Then the environment would be described to participants to provide them insight into the demographics of the school and neighborhood (income, industry and commerce, race, gender percentages, graduation rates, reports of bullying, number single-parent households, class sizes, community activities, etc.). This helps flesh out the type of environment in which the student profile is navigating life challenges. One or two primary goals would be provided for the student role, for example: engage in a relationship; pursue a hobby that requires expensive equipment; gain validation on a project’s results; receive a scholarship.
An initial scenario would then be provided (with roles noted with capitalization):
School is approaching spring break. The Student has been writing short stories for English class that he hopes to produce into anime and post online. The short stories contain radical political views that make the Teacher uncomfortable. The school’s Police presence has been alerted by the Administrator, who heard about the stories from the Teacher. As of this point, the Teacher has not yet provided feedback to the Student. What are possible actions and reactions from each role? Discuss with others in your role identity group, and provide the following:
Expected reaction and action from your role identity
Expected reactions and actions from the other role identity groups
Rating from -5 > +5 as to whether each of the expected reactions would escalate (+) or de-escalate (-) conflict between the other identities and the Student
Share these with the groups when we resume group discussion. Based on reactions, actions, and ratings from other roles, return to discussion within your identity group to determine how these reactions and actions could affect your identity role and again provide the results in the bulleted list above.
At designated times during the exercise, new scenarios will be introduced to add complexity to the environment. Additionally, to allow for random events, dice rolls will determine whether new factors arise that were unanticipated, such as (but not limited to) the following:
Student experiences bullying from x number students
School budget cuts remove access to certain equipment
Student discovers where the key to his dad’s gun cabinet is located
Local police agency enacts a new neighborhood watch program in the Student’s neighborhood
Another student steals money out of the Student’s locker/dorm room
The Teacher faces a personal crisis at home
The Administrator goes on leave and is either a) replaced by a temp, or b) has the role filled in by PT teacher
At the end of the run of scenarios, the groups will again resume conversation with each other to share results and discuss the following questions:
Where were there points in the escalation when a change in circumstances could have de-escalated the emerging conflict?
Were there points where individuals could have intervened?
Were there points where a shift in resources (support, counseling, training, communication) could have aided de-escalation?
Were there policy or procedure protocols that contributed to escalation or inhibited the possibility of intervention or de-escalation?
What messaging contributed to the escalation? (social perceptions of conflict, guns/gun culture, gender expectations, academic standings . . .)
Multiple scenarios will be discussed to draw out various possible angles to explore as to what combinations of actions, reactions, and interpretations could contribute to interpersonal conflict escalating to the point of volatile social isolation, again with social isolation defined as a state in which regardless of physical engagement and proximity with one’s social/societal environment, individuals experience conditions that contribute to both subjective perceptions and objective observations of personal disconnect with the society in their environment. Inversely, this exercise is also expected to provide insight into what conditions, actions, and reactions could de-escalate interpersonal conflict.
This will be an iterative process both within the initial exercise and in future reflections on the exercise and additional insights gained along the way in current and future phases of the overall research. The current phase is part of the development process for an initial pilot of using war gaming and serious games as research tools for new, raw data to help fill in knowledge gaps currently facing research into how to stem the occurrence of USMV.
Translating this process to a research model, war-gaming provides a platform for bringing area experts related to USMV—such as economic/financial systems, misogyny, bullying, insecurity (cohort, peers, family, social standing, financial, political instability, social tensions/threats), communication (platform, being heard/not heard, misinformation), technology (increasing lack of agency), teen/young adult psychology, extremism—into conversation with each other in efforts to grasp and clarify the complexities and potential actions and responses to scenarios that may contribute to social isolation progressing to the point of volatile social isolation.
Results of the war gaming will provide insights critical to understanding the mitigating factors related to the emergence of USMV. Such insights will later inform the design and development of a serious game that can employ these scenarios, profiles, and ratings in role playing within the simulated environment. Players of the game will then experience much more real-to-life results and input, which improves the chances of valuable data from the game playing.
War-Gaming Environment and Conditions
The area of research for this project is focusing on high school or college level academic campuses because this is an area with ample and recent literature and research. For ease of access and in efforts to minimize costs and barriers, a local high school or the George Mason campus will be used as the model. Because the war-gaming process is designed to replicate the setting, it is not necessary to take place in the actual school, but it will be necessary to have as thorough an understanding of the environment as possible to be able to adequately represent it in the game. The activity can take place in any available and accessible conference or meeting room, including at a library, school, or hotel.
A single day of eight hours is anticipated, with the following outline of three to five scenarios played out over a simulated week:
[Morning] Set the scene: describe the setting, its demographics, the physical setting as well as cultural makeup
Discover dynamics at play
Introduce 1st scenario
Play out possible actions
Announce end of day 1 simulation
Either continue 1st scenario or introduce scenario 2
Play out possible actions
Announce end of day 2 simulation
[After mid-day break] Either continue 2nd scenario or introduce scenario 3
Play out possible actions
Announce end of day 3 simulation
Either continue 3rd scenario or introduce scenario 4
Play out possible actions
Announce end of day 4 simulation
[After afternoon break] Either introduce scenario 5 or determine end actions/results
Discuss results and outcomes across groups
Potential participants will be contacted and invited via email or phone outreach to SMEs both locally and nationally. Compensation preferences would be to provide lunch, drinks, and recognition in later papers and reports, if desired. There would also be an invitation to continue participation in later phases, presuming some participants may have pre-existing investment in similar research and efforts.
Data Analysis and Operational Definitions
Qualitative data gathering will consist of the following formats:
Group discussion, explanations of moves and consequences
Debriefing feedback (oral and written)
Open-ended questions and moves (agency or lack of agency within simulation/scenarios)
Ability to self-rank responses & motives, actions: further explication beyond numerical results/markings
Ability to ad-lib
Discussion at beginning of war game re: abstractions, formalizations, generalizations, idealizations
Quantitative data gathering will consist of the following formats:
Generating and testing hypotheses to lead to ability to test in serious game setting
Methodological Obstacles, Challenges and Difficulties
While SMEs will provide valuable insights, they will for the most part not be representative of the demographic sought for participation in the future serious game research. As such, as initial engagement occurs with the to-be developed serious game, it is anticipated the results of the war-gaming will be amended, enhanced, and revised.
Anticipated Results
There are two primary areas of clarification desired and anticipated from the war-gaming process. First, through dialogue, role playing, and observations of reactions, it is expected the war-gaming will result in a clarified list of scenarios, potential responses, and additional inputs needed to develop an effective serious game for the purpose of gaining new raw data from teen and young adult male participants. Second, through rankings and discussion of ranking decisions, a metrics for determining whether actions in the game are escalating or deescalating conflict should begin to be developed through the war-gaming exercise.
Results of the war-gaming will be presented as detailed lists of criteria for the development of a serious game. As this phase only addresses initial SME feedback, and does not start to address the specifics of game development, there are bound to be additional criteria left unaddressed after the war-gaming process.
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[1] Incidents in which the intended consequence was large scale (four or more) harm or destruction to human lives randomly or semi-randomly, not isolated to a single family or specific and limited personal relations, regardless of the number of actual deaths. Violent attack perpetrated by a non-terrorist, non-gang member, non-group-organized individual or individuals (less than four) in a space occupied by multiple numbers of citizens, where there is a great risk of “bystanders” being injured, intentionally or not, as a result of the violence. An attack by individual(s) on a sector of society. Points of individual violent conflict with society. (Rosso, 2019) The FBI has in recent years amended their definition of mass violence to be more in line with this definition, recognizing the importance of separating these incidents from gang violence, turf wars, family-based (isolated) violence, and violence related to other crimes (such as robbery). (Active Shooter Incidents in the United States in 2021, n.d.)
[2] Percentages range from 35%-65%, depending on the definition of either loneliness or social isolation and the intent of the author(s). See the Background section for further discussion on these terms.
[3] Serious games are “games used for educational purposes in addition to providing entertainment.” (Addressing the Problem of the Active Shooter, n.d.) While serious games were initially used for the purposes of education, they show promise as research tools.
[4] “Wargames are analytic games that simulate aspects of warfare at the tactical, operational, or strategic level. They are used to examine warfighting concepts, train and educate commanders and analysts, explore scenarios, and assess how force planning and posture choices affect campaign outcomes.” (Monica & California 90401-3208, n.d.)
[5] In strategizing violent conflict scenarios, military and related entities refer to left-of-boom, right-of-boom, and boom to describe pre-conflict, post- or in-action-conflict, and initiation of conflict, respectively. Extending this terminology, close-to-boom refers to the moment after left-of-boom planning, but shortly prior to engaging in violence. (source: classified project engagement)
[6] Males account for over 90% of the perpetrators of USMV.
[7] From classified activity observation, November, 2022.
[8] On a rating scale of 1-5, rate each scenario and each variable as a ‘+’ toward escalation or ‘–‘ toward de-escalation—for example, +1 indicates expectation of small escalation, -1 indicates small expectation of de-escalation.
As part of a class project, I imagined what it might take to systemically change U.S. communities and culture in order to bring about healthy change that has the potential to eliminate U.S. mass violence. Below is what I produced.
I’m interested in hearing what my readers think of this plan, either particular parts of it, the whole of it, or even the idea of it. Let me know your thoughts by leaving a comment. I only ask that all comments be considerate, avoid hateful or harmful language, and be open to discussion, even (if not especially) with those who may disagree with you. Perhaps by opening a dialogue, we could develop a workable vision.
Life is still pretty crazy, but I will do my best to read and respond to all comments.
Future Visioning
Envisioning a future where there is no mass violence in the U.S. involves envisioning a future where all citizens of the U.S. feel recognized, heard, secure, and included. This is a massive undertaking, and will require addressing several huge issues, such as health security, job/income security, coping/resilience skills, national and interpersonal trust, and cultural traditions.
This framework is addressing the largest demographic of perpetrators of US mass violence, which are white males between the ages of 20-60. For that reason, you will notice that issues of race, sexual identity, and other forms of discrimination are not overtly addressed. This is not to say that these issues are not necessary; they are quite necessary in the large picture. However, there are numerous aspects to this plan that address diversity, inclusion, and acceptance more broadly. Without calling them out specifically, it is the intention that race, sexual identity, ethnicity, gender, and disability among other concerns will be significant parts of these plans. It is also anticipated that addressing some of the other issues of communication, trust, coping skills, and listening, among others, will provide a better basis for addressing discrimination.
30 Years
In 30 years, the goal is to achieve:
News/media communication trust
Balance of science and religion/faith/spirituality
Ample coping resources available to all citizens
Both mental health and physical health hold value and lack of stigma
Everyone feels a part of a community; nobody feels ‘out-at-sea’ alone
Everyone feels secure in their ability to provide for themselves and their families
Everyone is trained, skilled, and adept at alternatives to violent resolution
Police (or equivalent) focus on community peace and well being as opposed to punishment and incarceration
Community success valued over personal success, with all citizens recognizing their value in community success
Mediators outnumber lawyers
1 Year
To get to these goals, in the next year, we should start working on:
Have a reliable, trustable vaccine available for COVID-19
Provide a plan for job and income security for all citizens
Start a national conversation on inclusion that doesn’t exclude, intentionally or inadvertently, those in the MAGA and related groups
Start outreach programs to followers of QAnon and related groups
National outreach council on mitigating hate speech while providing outlets for expression and frustration
Develop and distribute regular national messaging of respect for all citizens
Explore the dissolution of party politics and return to popular vote instead of the electoral college voting system
Begin re-visioning of American Dream to develop more inclusive, ethos-based national image and vision that is realistic and approachable
Re-examine unemployment programs, including support, training, opportunities, stigma, and career transition support
Work with teachers and administrators on improving tele-teaching and emergency education plans to mitigate problems that arose during COVID-19
Develop task force to explore better use of social media to engage voices and let people be heard in healthier ways and above the din of the thousands of voices
Turn to sports and games as alternatives to fighting to provide space to express needs to pursue justice
5 Years
To get to these goals, in 5 years, we should start working on:
Strengthen and start to unify educational programs nationwide (all students nationally learning under same standards and quality)
Early/pre-K education programs nationally begin including coping, resilience, and problem-solving skills development
Police programs partner with Alternative Response programs to better handle emotional, mental, and interpersonal disturbance calls
Community-building projects developed nationwide that focus on unity, understanding, and community-based support
Job transition programs are developed in unemployment agencies that focus on better training, resources, and counseling for career transitions as industries and markets change
Science For Everyone program developed: examining best practices and methods of making science accessible, approachable, and communicable to everyone
Listening skills become part of curricula in Pre-K-High School programs
Nationwide organization and task force look at ways to bridge science and religion/faith, and engage both as necessary parts of social well being
Forgiveness Parks: parks emerge in cities nationwide that provide space, learning, and opportunities to address national acceptance, healing, and forgiveness
Local governments convene panels of citizens and scholars to address morals, ethics, and community values
All phones are equipped with apps for reporting concern for citizens at risk of emotional or stress breakdown; apps are tied to systems of support that safely, discreetly, and respectfully provide support to those reported
An app and other resources are developed to assist citizens with self-coping and outreach resources and skills, resiliency skills, and problem solving
10 Years
To get to these goals, in 10 years, we should start working on:
Police use of and access to firearms and other deadly weapons is reduced
Increase high school graduation rates and college attendance rates nationally with increased support and mentoring programs (former students mentoring current students)
Establish “Foreign Exchange” type programs among U.S. states – high school students, as part of graduation requirements, spend a semester living with a family in another state
Establish a Boxing Day type holiday in the U.S. to encourage diversity and power relations understanding in the workforce
Use of monetary awards in lawsuits reduced in favor of more mediation in disputes
Police are no longer rated on their performance based on number of tickets or arrests
Review boards for journalism are established to provide checks and balances for news reporting (similar to peer review boards for scholarly journals and research)
PSAs are used more prominently to promote patience, understanding, coping skills, resilience, and value of all citizens
Mental health receives same level of care and benefits as traditional medicine under insurance plans
Mental health is a regular part of the annual physical exam criteria
20 Years
To get to these goals, in 20 years, we should start working on:
Public image of police forces is improved; police are seen as part of mediation, peace keeping, and containment
More cooperation exists among prison system, mental health system, and transition programs
Prisons are not overcrowded, include regular counseling and mentoring for all inhabitants, and have successful transition programs nationwide
Stigma is removed from prisoners and offenders to see issues to resolve instead of prisoners to punish; accomplished through outreach, PSAs, and national communications program
All college and early career programs include a mentorship program with community leaders and models to provide training and opportunity for success and advancement to all graduates
A National Healing holiday recognizes space and need for national healing; promotes cross-cultural connections and acts of peace and healing (I would place this earlier, but feel the training in the earlier years is needed to make this most successful)
Churches and community services work with police to provide safe shelter to victims of domestic abuse, bullying, sex abuse, and drug abuse in every community and accessible securely to all
Big Brother/Big Sister or similar programs are available and standard across all communities for all children missing one or more parents; this will require overhaul and auditing of the Big Brother/Big Sister program to remove any current problems that discourage participation (for either children/families or volunteers) or privilege certain participants
The legal system and its rules and regulations is made more accessible to the general public, allowing citizens to understand all proceedings, rulings, guidelines, and paperwork
Internet trolls and bullying is mitigated and participants provided with counseling and rehabilitation
25 Years
To get to these goals, in 25 years, we should start working on:
Community services are better networked and have better means and methods of communication to integrate services for extended, comprehensive, holistic approaches to care, rehabilitation, early warnings, and interventions (police, hospitals, mental health care, social services, unemployment, career counseling, etc.)
All citizens are trained in and habituated in using self-coping and outreach apps and resources for coping skills, resiliency, and problem solving
Job flexibility programs are in place to provide intermediary support between job changes and career changes: training, resources, and opportunities for continued work in temporary locations alongside transition mentoring
Regular town halls are established in all communities, with representatives receiving mediator, peacekeeper, and listener skills training.
With a better educated and equipped citizenry, national discussions are more productive and able to extend into deeper conversations about the national past and mistakes and crimes that have been committed by multiple groups throughout the decades; these can take place in the now established community forums, enriched school programs, and national communications
The hope is that by this time, more earnest discussions and actions can take place to greatly reduce the weaponization of U.S. citizens, reducing reliance on guns for security and conflict resolution
Law school programs have established equally strong programs in mediation and peace negotiation, reducing the number of lawyers and increasing the number of mediators
Pharmaceutical use is reduced, reducing dependence on, and potential subsequent addiction to, pharmaceuticals due to increased self-coping mechanisms and increased medical and mental health care
Citizens, scholarly groups, media, and government are more savvy and ethical in their use of social media, providing a safer platform for being heard and feeling a part of a more national, unifying conversation; also providing safe outlets for expression and outreach
Through an integrated community resource of police, Alternative Responders, outreach groups, and medical care facilities, citizens feel safe, confident, and non-stigmatized reaching out for assistance when needed, averting escalation of smaller crises
Adapted from presentation at the Jimmy and Rosalynn Carter School for Peace and Conflict Resolution U.S. Presidential Election and Threats of Civil Violence Online Teach-in, Oct. 26, 2020
Tensions have been escalating among sectors of the U.S. long before the current election cycle. These tensions were a part of the impetus for the election of Trump. Some of what we’ve been hearing for the past few years are behind much of the tension – sectors of the U.S. who feel unheard, unrepresented, ignored, and forgotten.
These are some of the people who have voted for Trump, who have joined ranks with the Proud Boys, who are feeling threatened by the cultural, industrial, demographical changes around them. They also represent the largest demographic of perpetrators of U.S. mass violence: white men between the ages of 20-60.
As I’ve watched events unfold over the past year, I’ve worried about another spike in U.S. mass violence, long before COVID broke out. Once COVID disrupted our lives, it brought conditions ripe for emergence of more mass shootings or attacks.
In an article last year I wrote that in the past few years in the U.S., “subcultures face increased resurgence in conflict and confrontation; long-standing discords of racial strife and cultural clashes boil up and erupt again—it is fair to say that we are seeing increased isolation, ostracization, and frustration across the country.” ADD in political rhetoric intended to divide, plus quarantine from COVID, and the resulting economic crisis, and there’s significant escalation in two of the primary factors that contribute to the emergence of U.S. mass violence – isolation and insecurity.
I believe one of the reasons we haven’t seen much mass violence happening over the past few months is because schools have been mostly closed, people are working from home, and large gatherings have been essentially shut down. Quarantine has perhaps been beneficial beyond curbing COVID.
In a few days, we will not only have high profile public gatherings of large numbers of individuals. We will also have an election that could amplify feelings of being unheard, unrepresented, ignored, and forgotten. There will also be increased frustration. And this is happening in a year that has seen record sales of firearms in the past few months.
I don’t say all of this to try to scare you. But I think there’s a very real chance for incidents of mass violence, based on my studies of perpetrators of mass violence in the U.S.
So what do we do about this?
Honestly, with only days until the election, there may be fires already burning that we individually cannot prevent. But in this environment, when the tinder is dry, we should consider ourselves in a high fire risk environment and do what we can to not set off sparks, and not fan the fires.
Let me share some insights into what I have learned about perpetrators of mass violence. They are, for the most part, regular people.
But,
They are afraid of what the world has in store for them.
They don’t think people understand them.
They struggle to navigate the world and society around them.
And they don’t suddenly emerge one day raging with anger and ready to kill large numbers of people.
It takes time. It builds up. The process offers opportunity for us to do what we can to de-escalate.
It also offers opportunities to fan the flames.
Our interactions with others have the power to either increase or decrease fear. To increase or decrease a sense of isolation. To increase or decrease the divide.
And while I have focused my opening on a subset of society associated with the Proud Boys and Trump supporters, the current environment is fostering isolation, frustration, and fear among many groups and individuals.
Those on the right of politics are perceiving a level of recognition they feel they haven’t had in a very long time. And they feel they are at risk of losing that recognition.
Additionally, they are increasingly experiencing rhetoric that labels them and their representative, Trump, as evil, debase, ignorant, uneducated, out of touch, and a threat to society.
I’m not here to argue for or against those labels, but to point out their inflammatory nature and the effect they can have on individuals who already feel unheard and unrecognized by the larger society. Many of these sentiments are similar to those experienced by a majority of perpetrators of mass violence, but on a much larger, much more public scale.
Public rhetoric and how it affects our daily interactions can contribute to fueling the fires.
Compassionate engagement is what I propose as a fire retardant.
When you engage with others, either in line at the polls, online in social media, in line at the grocery store, compassionate engagement involves seeing that we are all in this mess together.
We are all scared of what is to come.
We are all dealing with circumstances we haven’t had to navigate before – certainly not on this scale.
We all, when it comes down to it, want a better future. And if we had more breathing room, we might find we want a lot of the same things.
And most important:
We all are hurt when we are labeled as monsters or evil.
We are all frustrated when someone refuses to listen to us.
We all struggle, to some degree, to be heard.
We all feel better when we feel we’re in this together, than when we feel we’re facing all of this all alone.
The degree to which any of us on this call can affect change through compassionate engagement depends on our reach.
For some of us, our efforts may only reach as far as our social media feeds.
More than just stopping negative language, there’s a need to amplify unifying messages: How can we help you? How can we help each other? What concerns you?
More than being patient with others, express empathy: I hear that you’re worried. I’m sorry this is tough for you. Do you want to talk?
For others, their media reach may be much stronger. If you have the ability to influence or direct media channels, how can the language above be part of the larger discourse?
For many, the polls and polling interactions may be the biggest concern. Here, too, bravery, empathy, and compassionate engagement are greatly needed.
Don’t be offended or infuriated if and when people decide to monitor the voting locations. If you keep calm, there’s less chance for things to escalate.
Remind yourself that these people are reacting out of a fear. Whether the fear is justified or not, this is where they are coming from. See them as people, not enemies or monsters.
Obviously this does not fix everything. But if we can do our part to set the model, to engage in a more compassionate manner, we may just put the damper on someone’s anger, on someone’s frustration, at least long enough to get us through this dry season.
If perpetrators of mass violence feel alone, a friendly voice might help. If they feel frustrated, having someone listen might make a difference.
What is not going to help is continuing to place blame, call names, ostracize, and hold at a distance. My step brother and I hold drastically different political and social views. But we could agree and commiserate together that this has been one hell of a year.
When it all is said and done, we have all been through a lot. Together.
The Cyclical Dynamics and Problematics of Denying the Human Right of Social Solidarity
Of liberte, egalite, fraternite1, one of the most difficult, complicated, and unachieved may be fraternite. Of liberte, egalite, fraternite, one of the most important may be fraternite.
Much scholarship, activism, and debate through history has focused on inclusion of women, homosexuals, and people of racial groups in discussions of human rights. These groups in particular are highlighted as protected groups, for whom special attention should be paid. I am not stating that there is an issue with this. Historically, these groups have faced significant challenges being recognized for their place in human rights practice. But what of the “freak” next door? The loner? The slightly off but functional coworker? The weird guy who kids call names and adults turn their eyes from? The white male heterosexual who is psychologically or socially awkward, or at odds with normative perceptions of ‘maleness’, may still have an advantage on paper when it comes to economic opportunities and certain social liberties, but not when it comes to fraternity, also known as brotherhood or social solidarity.
And social solidarity is more than just a ‘nice-to-have.’ In the very real world of opportunity and equality, social solidarity can influence career promotion, participation in school and work opportunities, networking resources, and psychological health. There’s a wealth of resources humans gain from social interaction: problem solving, emotional outlets, widened perspectives, and validation, to name a few. Religious texts reference brotherhood and solidarity, and have informed human rights practices through the decades. Discourse on inclusion of women, homosexuals, underprivileged groups, and people of color have been contentious, in part because of critics claiming reverse discrimination. To be clear, this is not in support of such criticisms. But as we think further on what it means to include all humans in discussions of human rights, and build off the scriptural guidance of brotherhood and social solidarity, we must ask:
What does it entail to “love thy neighbor”?
We admonish others for prejudice and racism, but avoid the odd guy across the street and tell children to steer clear of the crazy cat lady. We sympathize with the monster in Frankenstein, at the same as we avoid the quiet, weird guy at school. We cheer for Quasimodo2, but scorn the isolated loner who lashes out at his coworkers.
“While human rights force us to think about universality in political and economic terms, they benefit from such portrayal of universal brotherly love as one finds in Micah (the Hebrew Bible), Paul (the New Testament), the Buddha, and others, and also, in a different way, from the detached universal love professed by the Stoics, like Epictetus, and advocates like Plato, Aristotle, and Cicero.”
(Ishay, 19)
In scriptural and ethical literature, “[e]ven discrimination against the disabled was castigated” (Ishay, 28), but what about the emotionally or socially ‘disabled’? For those who are not strangers, but are foreign in behavior, who are not poor, but are lacking in social solidarity with society and social ease, there are but scant references to where human rights apply to them. To what degree is society responsible for embracing and enacting the human right of solidarity? In failing to enact it, even when it may make us uneasy, are we then unjust?
Solidarity (commonly referenced as brotherhood) is a central tenet of scripture. Christianity teaches to love thy neighbor. Buddhist and Hindu texts highlight virtues of “absence of intolerance (Akrodha), compassion (Bhutadaya, Adroha) . . . and freedom from fear, frustration and despair (Pravrtti, Abhaya, Dhrti)” (Ishay, 20) There is need for solidarity observed in Buddha’s middle path, where the journey toward introspection needs balance with connection to the world of society (Ishay, 21), as Buddha himself found great wisdom and understanding in traveling outside his kingdom to see the world of the citizens, the poor, and the elderly. Confucianism centers much of its teachings on the “network of human relations” and “commitment (li) to a social unit” (Ishay, 22). The Universal Declaration of Human Rights Article 22 states, “each human possesses ‘economic, social, and cultural rights . . . indispensable for his dignity and the free development of his personality.” (Ishay, 35) To what degree is this extended to those who stray from social norms and acceptability?
We are quite inept at enacting and embracing the tenets of solidarity. Up to 49% of students report having been bullied (Affairs). In the workplace, up to 70% of employees polled have experienced workplace bullying (Agarwal). One area where I am having difficulty finding any studies is general societal and community bullying, ostracization, and harassment. But we hear anecdotal reports, such as in almost every case of perpetrators of U.S. mass violence (USMV).
Ted Kazynski, also known as the Unibomber, had difficulty relating to his peers, taunted and panned by his students. In one of the earliest incidents of USMV, perpetrator Gilbert Twigg “wrote that he had harmed no man and had never violated the laws of his country and that the deed he was about to perpetrate was for the purpose of ‘getting even’ with those who had shunned him and interested themselves unnecessarily in his affairs.” A closeted gay man raised by a single mother in the 1930s-1940s, Howard Barton Unruh had regular arguments with neighbors, and difficulty relating to others. Leo Held, of the 1967 Hammermill Paper Company shooting, was banned from carpools and passed over for promotions, and felt his neighbors and coworkers were always talking about him behind his back. Joseph W. White (aka Held) of the 1970 New York Department of Labor shooting was teased endlessly, and fellow students labeled him as stupid, although he had been awarded a Regents scholarship (something other students didn’t know). Mark James Robert Essex of the 1973 Howard Johnsons shooting had experienced a relatively happy and social childhood as an African American in a mixed race neighborhood, only to join the military and face derogatory remarks, taunting, teasing, and bullying from white servicemen.
There is no obligation to be friends with anyone. We make decisions for who we will befriend and spend our time with, and this is a reasonable expectation. There is no requirement to be friends with everyone who crosses our paths. But is there a requirement for a basic sense of social solidarity? Should we practice basic human decency, not only out of a moral sense of justness, but out of a societal obligation for peace and humanity?
Reports on the murder of George Floyd focus on the injustice of police tactics that exceeded necessity and used undue violence. Outrage over such an overuse of force is expected. Behind the acts that took Floyd’s life was a more sinister injustice that so often gets overlooked. In response to a report to police that Floyd might have used a counterfeit $20 bill, police treated him as a criminal, before even looking into whether the currency was counterfeit, or whether Floyd was even aware of it. This is a prime example of a black man being prejudged as a criminal, being prejudged a danger and a threat, being prejudged a monster.
David Livingstone Smith, in his article Paradoxes of Dehumanization, outlines how less than humane/human treatment of others is often predicated on a dehumanization of them, to make them out to be less than or outside of human. Even worse, we dehumanize in order to quell our own discomfort at wishing harm to another human being. Creating an image of them as inherently violent and dangerous, as incapable of human decency, is to create an image of them being less than just, as being unjust, and unworthy of human/humane treatment. Social outcasts become hybrid humans, human monsters, explaining away their difference as a fault that separates them from humanity.
This is not to deny the horror of an incident of mass violence. But should we allow an incident to blind us from seeing the real human behind the event? There is no doubt that to shoot up a school or a workplace is something we shouldn’t condone — I think that goes without saying. But at what point did society first treat the perpetrator as a monster? Was it only upon hearing of the act of mass violence? Or was it long before that?
Ishay describes how various scriptures allow room to consider an unjust person unworthy of just behavior. In some scriptures, there are situations where unjust behavior is forgiven, when it is in response to unjust behavior acted upon them, as by a tyrant or tyrannical government. (Ishay, 25) This begs the question, is being “unjust” a condition of birth? Or a condition of circumstance? Can an unjust society create an unjust person, and if so, does society hold responsibility through its collective unjust behavior?
Does our sense of who is deserving of human rights give humanity justification in denying human rights to those who are deemed by society as unjust? “[W]hereas the Stoics grounded moral equality on the human capacity to reason, Christians saw individuals as equal by virtue of their capacity to love their neighbors as themselves.” (Ishay, 26) The Quran admonishes that “only the righteous . . . will be rewarded.” [Ishay, 34; “let there be no hostilities save against the unjust” (Ishay, 46)] But what if none of us are truly righteous?
Howard Unruh of the Walk of Death (aka Camden Shootings, 1949) was a highly religious individual, with a passion for the Bible and scripture. He also felt persecuted by society and his neighbors, constantly facing disagreements and clashes. Was Unruh then justified in retaliating against neighbors who were unable to love him as a neighbor, to love him as they loved themselves? An argument can certainly be made that verbal spats, smoke from grills, and disputes over gates and fences pale in comparison to shootings, but there is also a much unspoken toll taken on people who experience continued ostracization, criticism, harassment, and bullying. In future posts, I hope to bring more of this research to light.
The questions I leave you with for further thought: When the oppressed rise up, do they justly or unjustly become tyrants? And if the oppressed are now tyrants, are their oppressors now relieved of their role in being tyrants?
liberte, egalite, fraternite: central tenets of human rights theory and policy, they stand for liberty, equality, and fraternity, also known as social solidarity or brotherhood. (Taylor)
Based on the original script, not the Disney script.
Ishay, M. R. (2008a). Early Ethical Contributions to Human Rights. In The History of Human Rights (2nd ed., pp. 15–62). University of California Press; JSTOR. https://www.jstor.org/stable/10.1525/j.ctv1xxscm.6
Smith, D. L., & Department of Philosophy, Florida State University. (2016). Paradoxes of Dehumanization: Social Theory and Practice, 42(2), 416–443. https://doi.org/10.5840/soctheorpract201642222
Why we should be worried during, and after, the pandemic
Considering the steady rate of increase in mass violence incidents in the U.S. over the past 100 years, we should be relieved that we have only seen one mass violence incident in the past 6 months (www.salemnews.net/wire/?category=5063&ID=110651; based on my current database and findings — with focus centered almost entirely on COVID-19, reporting of incidents may have fallen off media radar). It’s the largest span between incidents since 2017. But there are signs this may be the calm before the storm.
In conflict studies, there are risk factors practitioners watch for to help predict an outbreak of mass violence — existing armed conflict or instability, human rights violations, weakness of state structures, incentives/triggers, lack of mitigating factors, capacity, and preparatory action, such as stockpiling arms and ammunition.
Generally, this is focused at nation states, in particular “weakened states” overseas, outside of the U.S. While not perfect, these factors have provided a means of predicting to a reasonable degree when incidents of mass violence may occur, providing practitioners, governments, and NGOs opportunity to take preventive action, or at least get a head start on resolution. What hasn’t been done in large degree or with any regularity is to turn this model’s eye inward, to examine potential risks in the U.S. Some practitioners in the past few years have started to recognize the trends from overseas right here in our own backyard.
Some clarifications on terminology is in order. It is true that the risk factors outlined above are focused on preventing mass violence on a much larger scale than we see in the U.S. These guidelines are focused on determining when international action is required to intervene in a nation state when it is exhibiting signs of risk of impending mass violence, on the scale of thousands of deaths due to violence. The United Nations guidelines for mass violence would not be deemed appropriate for even the Las Vegas shooting of 2017, the largest to-date mass violence incident in the U.S., outside of civil war and attacks from international parties. But that’s about politics and legality.
As a predictive model, these risk factors could be of great assistance in understanding phenomena relating to the more localized and smaller scale U.S. mass violence that I define in my research. In almost all of the cases I’ve studied, there were forms of instability (divorce, economic downturn, job loss, social incompatibilities), weaknesses of structures (judicial systems, human resources, mental health care, school discipline and structure), motives or triggers (bullying, ostracization, job loss, expulsion, prolonged arguments with neighbors or coworkers or classmates), absence of mitigating factors (loners, self-isolators, lack of social connections, lack of emotional outlets and problem solving resources or techniques), and preparatory action (stockpiling of weapons or ammo, manifestos, plans of action) leading to capacity to carry out mass violence.
As a result, I can’t help but see warning signs, apparent risk factors escalating during this time of the COVID-19 pandemic. There’s significant instability in our political, health, and economic systems, at an epic magnitude, amplified by this being an election year, with what many consider a high-stakes election. These are intertwined with weaknesses of our internal structures, in terms of ability to manage and keep pace with the current COVID-19 pandemic — preparedness, communications, interstate cooperation, state-nation cooperation, production, emergency safe guards, medical resources, to name a few. Motives run the gamut from political frustration to now-escalated pre-existing grudges and fears to distrust of media, politicians, and even fellow citizens. Triggers are on an epic scale with record job loss, economic fragility, health fears, limited resources, wide-scale deaths, and overall frustration, anxiety, and fear. What mitigating factors we’ve been able to muster (repurposing of manufacturing, innovations in production, civic action) aren’t able to keep up with the demand from motives and triggers. And the most alarming factor is the actual stockpiling of weapons across the country as fear, anxiety, and frustration give way to paranoia.
In a message shared to a community message board in a town in California, one of their neighbors wrote:
I was in a local gun store recently I was speaking with one of the employees who works at the gun store and he told me he has never seen so many guns flying off the shelves and selling so fast. He said they have been selling guns and ammunition at a large rate and every time they sell out of some guns and get some new ones in the new ones sell out immediately. This is great news for the security of our country . . . . I encourage every law-abiding citizen to go out and exercise your second amendment right and support local gun shops and protect your family at the same time . . . . I would like to give a big shout-out to all the local gun store owners . . . . It is vital we support these local businesses . . . .
Shared by a friend in the neighborhood; author’s name withheld
This is merely an anecdotal reference, but it’s supported by recent reports. According to an article from Boise State Public Radio (wamu.org/story/20/04/02/gun-sales-skyrocket-in-march-on-pandemic-fears/), “Retailers sold more than 2.5 million firearms in March, a year-over-year increase of 85%.” The FBI reported “over 1 million more background checks” were processed in March of 2020 than in the same time period a year ago. Many of these purchases were by first-time gun owners. Although CBS reports “this is one of the longest stretches in [students’] lifetimes without a school shooting,” they also report that “while school shootings are down, gun dealers around the country said they are seeing record numbers of customers” (it should also be noted that schools have been shut down since early March this year, removing capacity for a school shooting; source: www.cbsnews.com/news/coronavirus-first-march-without-school-shooting-since-2002-united-states/).
The two key factors for potential large scale violence are in place: triggers and capacity. If this was an assessment of a fragile state nation, the red flags would be flying at high mast. So I’ve sounded the alarm. What next?
The good news is I’m not expecting this to escalate to the level of nation-state mass atrocity. This isn’t a situation where I’m anticipating political genocide or militia war to break out, for a variety of reasons. However, because this still doesn’t fall under the parameters of the United Nations framework for genocide or mass atrocity prevention (www.un.org/en/genocideprevention/documents/about-us/Doc.3_Framework%20of%20Analysis%20for%20Atrocity%20Crimes_EN.pdf), we’re not going to be getting outside assistance to mitigate, de-escalate, or reconcile. So it falls to those within the U.S. to figure out how to keep this from escalating to a dangerous level.
When addressing conflict in nation states, there are some generally agreed on frameworks: fact finding (to clear the clutter of false information, hold those in power accountable, communicate faithfully to citizens); problem-solving workshops (at leadership and citizen levels, returning agency to citizens); peace-keeping discourse (faith-based unity and leadership, cross-party collaboration and discussion, community forums); media cooperation (stem misinformation and inflammatory rhetoric, provide useful information and guidance); economic reform (emergency assistance, conditional financial support); military and police efforts (demilitarization); human rights activism (reduce discrimination, provide security); and government reform (reduce exclusivity, increase inclusion).
We have seen attempts at some of these efforts. There’ve been some efforts toward economic assistance. There have been individual efforts toward more inclusive cooperation among state representatives. Local grassroots efforts have worked toward problem solving and citizen engagement. However, these efforts can’t keep pace with the increasing needs, and in most of these areas we still need to see action, unified action. In some cases it’s not only a matter of improving, but repairing damage already done by months of misinformation, media hype, inter- and intra-state bickering, resource competitiveness, and faith and political leadership discord. Demilitarization — the removal of the millions of weapons purchased just in the past month, on top of the millions of firearms owned prior to 2020 — is not going to be feasible under the current structure. Thus the goal needs to be de-escalation and reduction or removal of motivations and triggers.
How to do that — there isn’t a lot of precedent for how. U.S. mass violence is a localized occurrence, and the best places to start are going to be at the grassroots level, with state leaders, civic leaders, and citizens taking action to lead the way to mediation, support, and cooperation. Now is the time to think creatively and start putting support systems and action plans in place. If we are to keep those firearms sitting unused, we need to take action now to do what we can to ensure nobody has reason to use them.
Freedom typically means more than being left alone by the government: it means human agency, the ability to exercise a share of power through active participation in self-government.
Francis Fukuyama, Identity: The Demand for Dignity and the Politics of Resentment
‘dehumanize’ . . . has acquired a range of loosely connected meanings, including: (3) Denying the subjectivity, individuality, agency, or distinctively human attributes of others.
David Livingstone Smith, Paradoxes of Dehumanization
To wake up one morning and find that you are no longer able to go to work, to provide for yourself and/or your family, to go about your daily business, is enough in itself to stress the human system. If added to that, you are faced with a silent, invisible threat of which you know little to nothing, to which you have few defences, and because of which you are asked to stay home and wait for further guidance, your sense of agency can be seriously threatened.
In the midst of doing revisions on this blog, I read the news about a train engineer in Los Angeles who deliberately crashed his locomotive in an attempt to attack and do damage to the USNS Mercy hospital ship that had been set up for overflow patients due to the COVID-19 pandemic. (Chappell) COVID-19 has presented a number of challenges and threats to society. Many are apparent — health, finance, mobility. Some are more insidious. The mental and emotional strain on individuals is apparent, but the deeper, more dangerous societal effects may be just starting to emerge.
My 2019 article Lone Wolf Riots: Social Frustration & U.S. Mass Violence argues that perpetrators of U.S. mass violence (USMV) experience a chain of real and perceived attacks to their identity that develop into a lone-wolf mentality. As they feel themselves denied recognition, meaning, and justice, they’re simultaneously experiencing social distancing through either self isolation, social ostracization, or some combination. A now well documented feature of perpetrators of mass violence is isolation. What hasn’t been addressed, and what I introduce in my article, is the detrimental effects such isolation can have on individuals — or rather, the benefits of socialization that become lacking in individuals who become isolated from healthy social connections.
Our interactions provide often overlooked benefits to coping skills: “social assets of sounding boards, shared experience, collaborative learning, teamwork, networking, group problem solving, emotional outlets, and a host of other socially-constructed coping mechanisms.” (Rosso, 38) Perpetrators of U.S. mass violence reclaim their agency, their control over their sense of self and self-justice, through large-scale acts of violence. I wrote back in September that in the past few years in the U.S., “subcultures face increased resurgence in conflict and confrontation; long-standing discords of racial strife and cultural clashes boil up and erupt again—it is fair to say that we are seeing increased isolation, ostracization, and frustration across the country.” (Rosso, 39) Our current COVID-19 environment now sees large-scale social distancing, which is leading even more to isolation. This is not to say that we need to be concerned about all of us turning to violence; many individuals will still maintain social connections online. But for those who were already in dangerous positions, or on the edge, this global social disconnect could sever important resources. That is what led me to be concerned about the current conditions and what this may hold for us in the near future, and today there has already been an incident of attempted violence related to the current pandemic.
Recognition, meaning, and justice are human needs that intertwine and extend into identity, agency, control, power, self governance, and dignity. As Jeremy Waldron wrote, “When we hear someone has dignity, what comes to mind are ideas such as: having a certain sort of presence; uprightness of bearing; self-possession and self-control; self-presentation as someone to be reckoned with.” (Buccola) Basic attributes of reason, morality, and agency are assigned to the sense of human dignity.
For reasons that are, admittedly, justifiable in the aim of stemming a significant global epidemic, the majority of citizens are finding themselves lacking, more than anything, agency. Those who maintain healthy social connections will find ways to navigate through this, and may even take steps to find agency in volunteer work, support for neighbors and loved ones, and focus on self care and work toward solutions. The concern is for those for whom these social resources are not healthy or are lacking altogether.
State leaders are enacting restrictions on mobility. Constrained resources are being strictly controlled. Information is inconsistent, contested, or unavailable. Companies are being called on to contribute and change manufacturing to supplement dwindling or absent supplies, but most citizens are being asked to just wait. Sit at home. Don’t go out. Wait until we tell you to do otherwise.
The driver of the train engine that crashed in L.A. told authorities “he did it out of the desire to ‘wake people up.'” (Chappell) Because further details are yet to emerge about the driver, it is yet to be determined whether the driver, Eduardo Moreno, fits the profiles of the other perpetrators in my database. However, This should be taken as an omen of what might be ahead if steps are not taken to address the social health of our citizens. In the midst of his distrust of the ship’s presence, and with nobody else, whom he trusted, providing a satisfactory explanation, he took actions himself — he claimed and exercised his agency.
For the few things people feel empowered to do in light of COVID-19, the information on what to do and how to do it is inconsistent, contradictory, under development, contested, suspicious, conspirial . . . and as idle, isolated minds wander or traverse social media, the terms get more dire and negative. Being asked to sit at home, do nothing, and wait (in the minds of some) for the end of the world, is not aided by inconsistent messaging, conflicting leaders, government inaction, and state leadership battles for resources and solutions. The human urge for that basic human dignity — that self recognition and self meaning, to feel enabled and empowered to help and protect themselves — when unable to be met, leads to frustration, which can lead to more harmful thoughts. Distrust in state leaders will only add fuel to the fire. Moreno doesn’t trust the explanations he’s hearing from government and the media as to the purpose of the USNS Mercy, which is what prompted his attack. Inconsistencies among the leadership that has stripped citizens of their agency can quickly lead to that distrust. When all of this is compounded by the illnesses and deaths of thousands of citizens — family and friends and neighbors of those now sitting at home with limited agency — violence can be expected.
This isn’t meant to add to the fear or dismay. Instead, the hope is to take this cue to locate solutions. Citizens need a sense of agency, to feel productively engaged in the solution, in the battle at hand. The question is how we can create opportunities for this agency to be realized. To ask people to donate to causes, especially at a time when many are out of work and stressed over financial outlooks, is not a feasible outlet for most. Volunteer work in a pandemic has inherent and prohibitive risks, and is limited. Community activities are at a halt, and outreach made the more difficult.
So I turn to the research that I’ve already started, to think of ways we can put our own agency to best use. Research has yet to evolve to the point where we know how to curtail or stem the desire to commit acts of mass violence. Without concrete answers, we must work with what we do know. If ever there was a time in our history where community and unity were of grave importance, this is one of those times. Social ostracization, even of those with whom you hold serious disagreements, could be detrimental to us all. Patience with each other is now a survival mechanism. Listening to each other, with the aim of understanding and empathizing, could provide a much needed resource to someone in need. Now is not the time for divisions or dismissiveness.
We cannot tell, on the surface, who is at risk of eruption or break down. What we do know is that those who get ostracized or made to feel outside of society are at most risk. We also know that no harm can come from being patient, understanding, and empathetic.
Sources: Buccola, Nicholas. (2015) “The Essential Dignity of Man as Man”: Frederick Douglass on Human Dignity. American Political Thought: A Journal of Ideas, Institutions, and Culture. 4 (Spring 2015), 228-257.
Chappell, Bill. (2020) Train Engineer Says He Crashed in Attempt to Attack Navy Hospital Ship in L.A. NPR, April 2, 2020.
Fukuyama, Francis. (2018) Identity: The Demand for Dignity and the Politics of Resentment. Farrar, Straus and Giroux, NY.
Rosso, Heather. (2019) see publications list
Smith, David Livingstone. (2019) Paradoxes of Dehumanization. Social Theory and Practice. 42 (2), 416-443.